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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
commit061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch)
treec1488381a9a62520f94cdb353bd5bd12ebc1b699 /src/player.cpp
parent092bf185fc056338bcde2749a304e576edf342fd (diff)
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Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp
index a543b345..b9076260 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -36,9 +36,6 @@
Player::Player(Uint32 id, Uint16 job, Map *map):
Being(id, job, map)
{
- // Load the weapon sprite.
- // When there are more different weapons this should be moved to the
- // setWeapon Method.
setWeapon(0);
}