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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-03 17:00:07 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-03 17:00:07 +0000 |
commit | 061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch) | |
tree | c1488381a9a62520f94cdb353bd5bd12ebc1b699 /src/player.cpp | |
parent | 092bf185fc056338bcde2749a304e576edf342fd (diff) | |
download | mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.gz mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.bz2 mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.tar.xz mana-061b9e817ffe73acca163510b276e6ca7dd8f6c2.zip |
Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp index a543b345..b9076260 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -36,9 +36,6 @@ Player::Player(Uint32 id, Uint16 job, Map *map): Being(id, job, map) { - // Load the weapon sprite. - // When there are more different weapons this should be moved to the - // setWeapon Method. setWeapon(0); } |