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authorJared Adams <jaxad0127@gmail.com>2010-03-25 23:45:27 -0600
committerJared Adams <jaxad0127@gmail.com>2010-03-26 06:53:05 -0600
commit3be9cace41bcef4b7bf55bffea5d3596bd588e7e (patch)
tree174cb77c11ddf755eaea52bba836b496d177ff91 /src/party.cpp
parent48754058d7be3f433734cb1524e9e74cfd4fd55f (diff)
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Replace most dynamic_casts with static_casts
The remaining instances can't easily or safely be changed as the classes involved don't have type information like Being does. Reviewed-by: Freeyorp
Diffstat (limited to 'src/party.cpp')
-rw-r--r--src/party.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/party.cpp b/src/party.cpp
index e01aab50..b47c194a 100644
--- a/src/party.cpp
+++ b/src/party.cpp
@@ -172,11 +172,9 @@ void Party::removeFromMembers()
itr_end = mMembers.end();
while(itr != itr_end)
{
- Player *p = dynamic_cast<Player*>(beingManager->findBeing((*itr)->getID()));
- if (p)
- {
- p->setParty(NULL);
- }
+ Being *b = beingManager->findBeing((*itr)->getID());
+ if (b->getType() == Being::PLAYER)
+ static_cast<Player*>(b)->setParty(NULL);
++itr;
}
}