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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-09 09:47:21 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:57:16 +0100
commitc70be70cab3615cb36cc5f244671cf5d39f1fda8 (patch)
treeb15e68552ffd6adda832a9ae5d38160ef8299d7f /src/particlecontainer.h
parent717eb07c0d51098e319059883b11ba6e2bf4cbb8 (diff)
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General code cleanups
* Removing unused includes * Use member initialization * Use range-based for loops * Use nullptr * Removed no longer used aliases * Use override * Don't use else after return * Use '= delete' to remove implicit members * Use std::string::empty instead of comparing to ""
Diffstat (limited to 'src/particlecontainer.h')
-rw-r--r--src/particlecontainer.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/particlecontainer.h b/src/particlecontainer.h
index 84401ed7..f01618e1 100644
--- a/src/particlecontainer.h
+++ b/src/particlecontainer.h
@@ -41,7 +41,7 @@ public:
*
* delParent means that the destructor should also free the parent.
*/
- ParticleContainer(ParticleContainer *parent = NULL, bool delParent = true);
+ ParticleContainer(ParticleContainer *parent = nullptr, bool delParent = true);
virtual ~ParticleContainer();
/**
@@ -70,8 +70,8 @@ protected:
class ParticleList : public ParticleContainer
{
public:
- ParticleList(ParticleContainer *parent = NULL, bool delParent = true);
- virtual ~ParticleList();
+ ParticleList(ParticleContainer *parent = nullptr, bool delParent = true);
+ ~ParticleList() override;
/**
* Takes control of and adds a particle
@@ -83,9 +83,9 @@ public:
*/
void removeLocally(Particle *);
- virtual void clearLocally();
+ void clearLocally() override;
- virtual void moveTo(float x, float y);
+ void moveTo(float x, float y) override;
protected:
std::list<Particle *> mElements; /**< Contained particle effects */
@@ -97,8 +97,8 @@ protected:
class ParticleVector : public ParticleContainer
{
public:
- ParticleVector(ParticleContainer *parent = NULL, bool delParent = true);
- virtual ~ParticleVector();
+ ParticleVector(ParticleContainer *parent = nullptr, bool delParent = true);
+ ~ParticleVector() override;
/**
* Sets a particle at a specified index. Kills the previous particle
@@ -111,8 +111,8 @@ public:
*/
virtual void delLocally(int index);
- virtual void clearLocally();
- virtual void moveTo(float x, float y);
+ void clearLocally() override;
+ void moveTo(float x, float y) override;
protected:
std::vector<Particle *> mIndexedElements;