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author | Jared Adams <jaxad0127@gmail.com> | 2010-05-02 14:43:40 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-05-06 22:21:57 -0600 |
commit | 9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch) | |
tree | f0986c6839d1e79b402d5d4ec36e4994741955ea /src/particle.h | |
parent | 844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff) | |
download | mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.gz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.bz2 mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.tar.xz mana-9baedc27191c82bbf1fedee2a7e738bc5b267c0e.zip |
Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
Diffstat (limited to 'src/particle.h')
-rw-r--r-- | src/particle.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/particle.h b/src/particle.h index 64221514..2be169c1 100644 --- a/src/particle.h +++ b/src/particle.h @@ -83,7 +83,7 @@ class Particle : public Actor /** * Draws the particle image. */ - virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; + virtual bool draw(Graphics *graphics, int offsetX, int offsetY) const; /** * Necessary for sorting with the other sprites. @@ -247,12 +247,18 @@ class Particle : public Actor virtual int getNumberOfLayers() const { return 1; } + virtual float getAlpha() const + { return 1.0f; } + + virtual void setAlpha(float alpha) {} + protected: bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ int mLifetimeLeft; /**< Lifetime left in game ticks*/ int mLifetimePast; /**< Age of the particle in game ticks*/ int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ int mFadeIn; /**< Age in game ticks where fading in is finished*/ + float mAlpha; /**< Opacity of the graphical representation of the particle */ // generic properties bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */ |