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author | Philipp Sehmisch <crush@themanaworld.org> | 2008-12-14 17:03:30 +0100 |
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committer | Philipp Sehmisch <crush@themanaworld.org> | 2008-12-14 17:03:30 +0100 |
commit | 1f76cdae2b7b410657592f95b408bedef46d7a65 (patch) | |
tree | ae0aa9f320a2ff12356db9d5c7ac6ab2282a52d2 /src/particle.h | |
parent | 1dcce99ab2f0573afbab6452526120cf917cd588 (diff) | |
download | mana-1f76cdae2b7b410657592f95b408bedef46d7a65.tar.gz mana-1f76cdae2b7b410657592f95b408bedef46d7a65.tar.bz2 mana-1f76cdae2b7b410657592f95b408bedef46d7a65.tar.xz mana-1f76cdae2b7b410657592f95b408bedef46d7a65.zip |
Passing vectors by reference
Diffstat (limited to 'src/particle.h')
-rw-r--r-- | src/particle.h | 592 |
1 files changed, 296 insertions, 296 deletions
diff --git a/src/particle.h b/src/particle.h index d0585192..79ffa67c 100644 --- a/src/particle.h +++ b/src/particle.h @@ -1,296 +1,296 @@ -/* - * The Mana World - * Copyright 2006 The Mana World Development Team - * - * This file is part of The Mana World. - * - * The Mana World is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * The Mana World is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _PARTICLE_H -#define _PARTICLE_H - -#include <list> -#include <string> - -#include <guichan/color.hpp> - -#include "guichanfwd.h" -#include "sprite.h" -#include "vector.h" - -class Map; -class Particle; -class ParticleEmitter; - -typedef std::list<Particle *> Particles; -typedef Particles::iterator ParticleIterator; -typedef std::list<ParticleEmitter *> Emitters; -typedef Emitters::iterator EmitterIterator; - -/** - * A particle spawned by a ParticleEmitter. - */ -class Particle : public Sprite -{ - public: - static const float PARTICLE_SKY; /**< Maximum Z position of particles */ - static int fastPhysics; /**< Mode of squareroot calculation */ - static int particleCount; /**< Current number of particles */ - static int maxCount; /**< Maximum number of particles */ - static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */ - - /** - * Constructor. - * - * @param map the map this particle will add itself to, may be NULL - */ - Particle(Map *map); - - /** - * Destructor. - */ - ~Particle(); - - /** - * Deletes all child particles and emitters. - */ - void clear(); - - /** - * Gives a particle the properties of an engine root particle and loads - * the particle-related config settings. - */ - void setupEngine(); - - /** - * Updates particle position, returns false when the particle should - * be deleted. - */ - virtual bool update(); - - /** - * Draws the particle image. - */ - virtual void draw(Graphics *graphics, int offsetX, int offsetY) const; - - /** - * Necessary for sorting with the other sprites. - */ - virtual int getPixelY() const - { return (int) (mPos.y + mPos.z) - 64; } - - /** - * Sets the map the particle is on. - */ - void setMap(Map *map); - - /** - * Creates a child particle that hosts some emitters described in the - * particleEffectFile. - */ - Particle *addEffect(const std::string &particleEffectFile, - int pixelX, int pixelY); - - /** - * Creates a standalone text particle. - */ - Particle *addTextSplashEffect(const std::string &text, - int colorR, int colorG, int colorB, - gcn::Font *font, int x, int y); - - /** - * Creates a standalone text particle. - */ - Particle *addTextRiseFadeOutEffect(const std::string &text, - gcn::Font *font, - int x, int y); - - /** - * Adds an emitter to the particle. - */ - void addEmitter (ParticleEmitter* emitter) - { mChildEmitters.push_back(emitter); } - - /** - * Sets the position in 3 dimensional space in pixels relative to map. - */ - void moveTo(Vector pos) - { moveBy (pos - mPos);} - - /** - * Sets the position in 2 dimensional space in pixels relative to map. - */ - void moveTo(float x, float y); - - /** - * Returns the particle position. - */ - const Vector& getPosition() const - { return mPos; } - - /** - * Changes the particle position relative - */
- void moveBy (Vector change); - - /** - * Sets the time in game ticks until the particle is destroyed. - */ - void setLifetime(int lifetime) - { mLifetimeLeft = lifetime; mLifetimePast = 0; } - - /** - * Sets the age of the pixel in game ticks where the particle has - * faded in completely. - */ - void setFadeOut(int fadeOut) - { mFadeOut = fadeOut; } - - /** - * Sets the remaining particle lifetime where the particle starts to - * fade out. - */ - void setFadeIn(int fadeIn) - { mFadeIn = fadeIn; } - - /** - * Sets the alpha value of the particle - */ - void setAlpha(float alpha) - { mAlpha = alpha; } - - /** - * Sets the sprite iterator of the particle on the current map to make - * it easier to remove the particle from the map when it is destroyed. - */ - void setSpriteIterator(std::list<Sprite*>::iterator spriteIterator) - { mSpriteIterator = spriteIterator; } - - /** - * Gets the sprite iterator of the particle on the current map. - */ - std::list<Sprite*>::iterator - getSpriteIterator() const - { return mSpriteIterator; } - - /** - * Sets the current velocity in 3 dimensional space. - */ - void setVelocity(float x, float y, float z) - { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } - - /** - * Sets the downward acceleration. - */ - void setGravity(float gravity) - { mGravity = gravity; } - - /** - * Sets the ammount of random vector changes - */ - void setRandomness(int r) - { mRandomness = r; } - - /** - * Sets the ammount of velocity particles retain after - * hitting the ground. - */ - void setBounce(float bouncieness) - { mBounce = bouncieness; } - - /** - * Sets the flag if the particle is supposed to be moved by its parent - */ - void setFollow(bool follow) - { mFollow = follow; } - - /** - * Gets the flag if the particle is supposed to be moved by its parent - */ - bool doesFollow() - { return mFollow; } - - /** - * Makes the particle move toward another particle with a - * given acceleration and momentum - */ - void setDestination(Particle *target, float accel, float moment) - { mTarget = target; mAcceleration = accel; mMomentum = moment; } - - /** - * Sets the distance in pixel the particle can come near the target - * particle before it is destroyed. Does only make sense after a target - * particle has been set using setDestination. - */ - void setDieDistance(float dist) - { mInvDieDistance = 1.0f / dist; } - - bool isAlive() - { return mAlive; } - - /** - * Determines whether the particle and its children are all dead - */ - bool isExtinct() - { return !isAlive() && mChildParticles.empty(); } - - /** - * Manually marks the particle for deletion. - */ - void kill() - { mAlive = false; mAutoDelete = true; } - - /** - * After calling this function the particle will only request - * deletion when kill() is called - */ - void disableAutoDelete() - { mAutoDelete = false; } - - protected: - bool mAlive; /**< Is the particle supposed to be drawn and updated?*/ - Vector mPos; /**< Position in pixels relative to map. */ - int mLifetimeLeft; /**< Lifetime left in game ticks*/ - int mLifetimePast; /**< Age of the particle in game ticks*/ - int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/ - int mFadeIn; /**< Age in game ticks where fading in is finished*/ - float mAlpha; /**< Opacity of the graphical representation of the particle */ - - private: - // generic properties - bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */ - Map *mMap; /**< Map the particle is on. */ - std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */ - Emitters mChildEmitters; /**< List of child emitters. */ - Particles mChildParticles; /**< List of particles controlled by this particle */ - - // dynamic particle - Vector mVelocity; /**< Speed in pixels per game-tick. */ - float mGravity; /**< Downward acceleration in pixels per game-tick. */ - int mRandomness; /**< Ammount of random vector change */ - float mBounce; /**< How much the particle bounces off when hitting the ground */ - bool mFollow; /**< is this particle moved when its parent particle moves? */ - - // follow-point particles - Particle *mTarget; /**< The particle that attracts this particle*/ - float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tickČ*/ - float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/ - float mMomentum; /**< How much speed the particle retains after each game tick*/ -}; - -extern Particle *particleEngine; - -#endif +/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _PARTICLE_H
+#define _PARTICLE_H
+
+#include <list>
+#include <string>
+
+#include <guichan/color.hpp>
+
+#include "guichanfwd.h"
+#include "sprite.h"
+#include "vector.h"
+
+class Map;
+class Particle;
+class ParticleEmitter;
+
+typedef std::list<Particle *> Particles;
+typedef Particles::iterator ParticleIterator;
+typedef std::list<ParticleEmitter *> Emitters;
+typedef Emitters::iterator EmitterIterator;
+
+/**
+ * A particle spawned by a ParticleEmitter.
+ */
+class Particle : public Sprite
+{
+ public:
+ static const float PARTICLE_SKY; /**< Maximum Z position of particles */
+ static int fastPhysics; /**< Mode of squareroot calculation */
+ static int particleCount; /**< Current number of particles */
+ static int maxCount; /**< Maximum number of particles */
+ static int emitterSkip; /**< Duration of pause between two emitter updates in ticks */
+
+ /**
+ * Constructor.
+ *
+ * @param map the map this particle will add itself to, may be NULL
+ */
+ Particle(Map *map);
+
+ /**
+ * Destructor.
+ */
+ ~Particle();
+
+ /**
+ * Deletes all child particles and emitters.
+ */
+ void clear();
+
+ /**
+ * Gives a particle the properties of an engine root particle and loads
+ * the particle-related config settings.
+ */
+ void setupEngine();
+
+ /**
+ * Updates particle position, returns false when the particle should
+ * be deleted.
+ */
+ virtual bool update();
+
+ /**
+ * Draws the particle image.
+ */
+ virtual void draw(Graphics *graphics, int offsetX, int offsetY) const;
+
+ /**
+ * Necessary for sorting with the other sprites.
+ */
+ virtual int getPixelY() const
+ { return (int) (mPos.y + mPos.z) - 64; }
+
+ /**
+ * Sets the map the particle is on.
+ */
+ void setMap(Map *map);
+
+ /**
+ * Creates a child particle that hosts some emitters described in the
+ * particleEffectFile.
+ */
+ Particle *addEffect(const std::string &particleEffectFile,
+ int pixelX, int pixelY);
+
+ /**
+ * Creates a standalone text particle.
+ */
+ Particle *addTextSplashEffect(const std::string &text,
+ int colorR, int colorG, int colorB,
+ gcn::Font *font, int x, int y);
+
+ /**
+ * Creates a standalone text particle.
+ */
+ Particle *addTextRiseFadeOutEffect(const std::string &text,
+ gcn::Font *font,
+ int x, int y);
+
+ /**
+ * Adds an emitter to the particle.
+ */
+ void addEmitter (ParticleEmitter* emitter)
+ { mChildEmitters.push_back(emitter); }
+
+ /**
+ * Sets the position in 3 dimensional space in pixels relative to map.
+ */
+ void moveTo(const Vector &pos)
+ { moveBy (pos - mPos);}
+
+ /**
+ * Sets the position in 2 dimensional space in pixels relative to map.
+ */
+ void moveTo(float x, float y);
+
+ /**
+ * Returns the particle position.
+ */
+ const Vector& getPosition() const
+ { return mPos; }
+
+ /**
+ * Changes the particle position relative
+ */
+ void moveBy (const Vector &change);
+
+ /**
+ * Sets the time in game ticks until the particle is destroyed.
+ */
+ void setLifetime(int lifetime)
+ { mLifetimeLeft = lifetime; mLifetimePast = 0; }
+
+ /**
+ * Sets the age of the pixel in game ticks where the particle has
+ * faded in completely.
+ */
+ void setFadeOut(int fadeOut)
+ { mFadeOut = fadeOut; }
+
+ /**
+ * Sets the remaining particle lifetime where the particle starts to
+ * fade out.
+ */
+ void setFadeIn(int fadeIn)
+ { mFadeIn = fadeIn; }
+
+ /**
+ * Sets the alpha value of the particle
+ */
+ void setAlpha(float alpha)
+ { mAlpha = alpha; }
+
+ /**
+ * Sets the sprite iterator of the particle on the current map to make
+ * it easier to remove the particle from the map when it is destroyed.
+ */
+ void setSpriteIterator(std::list<Sprite*>::iterator spriteIterator)
+ { mSpriteIterator = spriteIterator; }
+
+ /**
+ * Gets the sprite iterator of the particle on the current map.
+ */
+ std::list<Sprite*>::iterator
+ getSpriteIterator() const
+ { return mSpriteIterator; }
+
+ /**
+ * Sets the current velocity in 3 dimensional space.
+ */
+ void setVelocity(float x, float y, float z)
+ { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; }
+
+ /**
+ * Sets the downward acceleration.
+ */
+ void setGravity(float gravity)
+ { mGravity = gravity; }
+
+ /**
+ * Sets the ammount of random vector changes
+ */
+ void setRandomness(int r)
+ { mRandomness = r; }
+
+ /**
+ * Sets the ammount of velocity particles retain after
+ * hitting the ground.
+ */
+ void setBounce(float bouncieness)
+ { mBounce = bouncieness; }
+
+ /**
+ * Sets the flag if the particle is supposed to be moved by its parent
+ */
+ void setFollow(bool follow)
+ { mFollow = follow; }
+
+ /**
+ * Gets the flag if the particle is supposed to be moved by its parent
+ */
+ bool doesFollow()
+ { return mFollow; }
+
+ /**
+ * Makes the particle move toward another particle with a
+ * given acceleration and momentum
+ */
+ void setDestination(Particle *target, float accel, float moment)
+ { mTarget = target; mAcceleration = accel; mMomentum = moment; }
+
+ /**
+ * Sets the distance in pixel the particle can come near the target
+ * particle before it is destroyed. Does only make sense after a target
+ * particle has been set using setDestination.
+ */
+ void setDieDistance(float dist)
+ { mInvDieDistance = 1.0f / dist; }
+
+ bool isAlive()
+ { return mAlive; }
+
+ /**
+ * Determines whether the particle and its children are all dead
+ */
+ bool isExtinct()
+ { return !isAlive() && mChildParticles.empty(); }
+
+ /**
+ * Manually marks the particle for deletion.
+ */
+ void kill()
+ { mAlive = false; mAutoDelete = true; }
+
+ /**
+ * After calling this function the particle will only request
+ * deletion when kill() is called
+ */
+ void disableAutoDelete()
+ { mAutoDelete = false; }
+
+ protected:
+ bool mAlive; /**< Is the particle supposed to be drawn and updated?*/
+ Vector mPos; /**< Position in pixels relative to map. */
+ int mLifetimeLeft; /**< Lifetime left in game ticks*/
+ int mLifetimePast; /**< Age of the particle in game ticks*/
+ int mFadeOut; /**< Lifetime in game ticks left where fading out begins*/
+ int mFadeIn; /**< Age in game ticks where fading in is finished*/
+ float mAlpha; /**< Opacity of the graphical representation of the particle */
+
+ private:
+ // generic properties
+ bool mAutoDelete; /**< May the particle request its deletion by the parent particle? */
+ Map *mMap; /**< Map the particle is on. */
+ std::list<Sprite*>::iterator mSpriteIterator; /**< iterator of the particle on the current map */
+ Emitters mChildEmitters; /**< List of child emitters. */
+ Particles mChildParticles; /**< List of particles controlled by this particle */
+
+ // dynamic particle
+ Vector mVelocity; /**< Speed in pixels per game-tick. */
+ float mGravity; /**< Downward acceleration in pixels per game-tick. */
+ int mRandomness; /**< Ammount of random vector change */
+ float mBounce; /**< How much the particle bounces off when hitting the ground */
+ bool mFollow; /**< is this particle moved when its parent particle moves? */
+
+ // follow-point particles
+ Particle *mTarget; /**< The particle that attracts this particle*/
+ float mAcceleration; /**< Acceleration towards the target particle in pixels per game-tickČ*/
+ float mInvDieDistance; /**< Distance in pixels from the target particle that causes the destruction of the particle*/
+ float mMomentum; /**< How much speed the particle retains after each game tick*/
+};
+
+extern Particle *particleEngine;
+
+#endif
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