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authorIra Rice <irarice@gmail.com>2009-03-16 22:45:49 -0600
committerIra Rice <irarice@gmail.com>2009-03-16 22:45:49 -0600
commita1eb62126bae54557e03682cac70c8331e359e01 (patch)
tree74e06ee9079e492a14d6e75290460ffc6e4feb47 /src/particle.cpp
parentd654758ef63f6515d678ceaf77d63a2693e08fb7 (diff)
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Applied a similar optimization as in commit
d654758ef63f6515d678ceaf77d63a2693e08fb7, but for SDL instead. This currently doesn't buy too much, but it's a little better than it used to be. TODO: Find out why SDL is bottlenecked, and try to bring its performance up to OpenGL levels, if possible. Signed-off-by: Ira Rice <irarice@gmail.com>
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