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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/openglgraphics.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r--src/openglgraphics.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index d7915256..983c948e 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -89,13 +89,13 @@ bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY,
srcY += image->bounds.y;
// Find OpenGL texture coordinates
- float texX1 = srcX / (float)image->texWidth;
- float texY1 = srcY / (float)image->texHeight;
- float texX2 = (srcX + width) / (float)image->texWidth;
- float texY2 = (srcY + height) / (float)image->texHeight;
+ float texX1 = srcX / (float)image->mTexWidth;
+ float texY1 = srcY / (float)image->mTexHeight;
+ float texX2 = (srcX + width) / (float)image->mTexWidth;
+ float texY2 = (srcY + height) / (float)image->mTexHeight;
glColor4f(1.0f, 1.0f, 1.0f, image->alpha);
- glBindTexture(GL_TEXTURE_2D, image->glimage);
+ glBindTexture(GL_TEXTURE_2D, image->mGLImage);
drawTexedQuad(dstX, dstY, width, height, texX1, texY1, texX2, texY2);