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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-22 21:17:15 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-08-05 17:14:29 +0200 |
commit | 10c75a337be97c93b6de839402461fd400baf128 (patch) | |
tree | 3541977d993b4f45f176a001cac4f80ddbb2c84f /src/openglgraphics.cpp | |
parent | 6c686562f03c14a51b32cb65111f0636abd5373b (diff) | |
download | mana-10c75a337be97c93b6de839402461fd400baf128.tar.gz mana-10c75a337be97c93b6de839402461fd400baf128.tar.bz2 mana-10c75a337be97c93b6de839402461fd400baf128.tar.xz mana-10c75a337be97c93b6de839402461fd400baf128.zip |
Some cleanups in OpenGL code
* Removed empty and unused function `setTargetPlane`
* Removed duplicated enabling of `GL_VERTEX_ARRAY`
* Removed strange smoothing code from `drawRescaledImage`
Reviewed-by: Erik Schilling
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r-- | src/openglgraphics.cpp | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 6148b367..66d0d0fc 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -290,19 +290,6 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, int desiredWidth, int desiredHeight, bool useColor) { - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, - int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight, - bool useColor, bool smooth) -{ if (!image) return false; @@ -313,11 +300,6 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, width, height, useColor); } - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - srcX += image->mBounds.x; srcY += image->mBounds.y; @@ -332,20 +314,6 @@ bool OpenGLGraphics::drawRescaledImage(Image *image, int srcX, int srcY, drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, desiredWidth, desiredHeight); - if (smooth) // A basic smooth effect... - { - glColor4f(1.0f, 1.0f, 1.0f, 0.2f); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - if (!useColor) { glColor4ub(static_cast<GLubyte>(mColor.r), @@ -652,7 +620,6 @@ void OpenGLGraphics::_beginDraw() glLoadIdentity(); glEnable(GL_SCISSOR_TEST); - glEnableClientState(GL_VERTEX_ARRAY); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); @@ -791,10 +758,6 @@ void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rect) drawRectangle(rect, true); } -void OpenGLGraphics::setTargetPlane(int width, int height) -{ -} - void OpenGLGraphics::setTexturingAndBlending(bool enable) { if (enable) |