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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-25 22:02:28 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-25 22:02:28 +0000
commit0de989625ed27003420ca3bd6a55183901564fbb (patch)
treea9a68f615e5d829cf7f2f9c3e80000205568d47b /src/openglgraphics.cpp
parent941e0cfda282b2461e500fcdf5828a7e20bf6da6 (diff)
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Reducing the code duplication a little more.
Diffstat (limited to 'src/openglgraphics.cpp')
-rw-r--r--src/openglgraphics.cpp159
1 files changed, 63 insertions, 96 deletions
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index e15c8c15..6fdbc79a 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -88,32 +88,7 @@ bool OpenGLGraphics::drawImage(Image *image, int srcX, int srcY,
glColor4f(1.0f, 1.0f, 1.0f, image->alpha);
glBindTexture(GL_TEXTURE_2D, image->glimage);
- if (!mTexture) {
- glEnable(GL_TEXTURE_2D);
- mTexture = true;
- };
-
- // Check if blending already is enabled
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- // Draw a textured quad -- the image
- glBegin(GL_QUADS);
- glTexCoord2f(texX1, texY1);
- glVertex3i(dstX, dstY, 0);
-
- glTexCoord2f(texX2, texY1);
- glVertex3i(dstX + width, dstY, 0);
-
- glTexCoord2f(texX2, texY2);
- glVertex3i(dstX + width, dstY + height, 0);
-
- glTexCoord2f(texX1, texY2);
- glVertex3i(dstX, dstY + height, 0);
- glEnd();
+ drawTexedQuad(dstX, dstY, width, height, texX1, texY1, texX2, texY2);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
@@ -269,32 +244,7 @@ void OpenGLGraphics::drawImage(const gcn::Image* image, int srcX, int srcY,
// It uses the image data as a pointer to a GLuint
glBindTexture(GL_TEXTURE_2D, *((GLuint *)(image->_getData())));
- if (!mTexture) {
- glEnable(GL_TEXTURE_2D);
- mTexture = true;
- };
-
- // Check if blending already is enabled
- if (!mAlpha)
- {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- // Draw a textured quad -- the image
- glBegin(GL_QUADS);
- glTexCoord2f(texX1, texY1);
- glVertex3i(dstX, dstY, 0);
-
- glTexCoord2f(texX1, texY2);
- glVertex3i(dstX, dstY + height, 0);
-
- glTexCoord2f(texX2, texY2);
- glVertex3i(dstX + width, dstY + height, 0);
-
- glTexCoord2f(texX2, texY1);
- glVertex3i(dstX + width, dstY, 0);
- glEnd();
+ drawTexedQuad(dstX, dstY, width, height, texX1, texY1, texX2, texY2);
}
void OpenGLGraphics::drawPoint(int x, int y)
@@ -302,18 +252,7 @@ void OpenGLGraphics::drawPoint(int x, int y)
x += mClipStack.top().xOffset;
y += mClipStack.top().yOffset;
- if (mAlpha && !mColorAlpha) {
- glDisable(GL_BLEND);
- mAlpha = false;
- } else if (!mAlpha && mColorAlpha) {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture) {
- glDisable(GL_TEXTURE_2D);
- mTexture = false;
- }
+ setTexturingAndBlending(false);
glBegin(GL_POINTS);
glVertex3i(x, y, 0);
@@ -327,18 +266,7 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
x2 += mClipStack.top().xOffset;
y2 += mClipStack.top().yOffset;
- if (mAlpha && !mColorAlpha) {
- glDisable(GL_BLEND);
- mAlpha = false;
- } else if (!mAlpha && mColorAlpha) {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
-
- if (mTexture) {
- glDisable(GL_TEXTURE_2D);
- mTexture = false;
- }
+ setTexturingAndBlending(false);
glBegin(GL_LINES);
glVertex3f(x1+0.5f, y1+0.5f, 0);
@@ -350,23 +278,55 @@ void OpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
glEnd();
}
-void OpenGLGraphics::_drawRectangle(const gcn::Rectangle& rect, bool filled)
+void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect)
{
- if (mAlpha && !mColorAlpha) {
- glDisable(GL_BLEND);
- mAlpha = false;
- } else if (!mAlpha && mColorAlpha) {
- glEnable(GL_BLEND);
- mAlpha = true;
- }
+ drawRectangle(rect, false);
+}
+
+void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rect)
+{
+ drawRectangle(rect, true);
+}
+
+void OpenGLGraphics::setTargetPlane(int width, int height)
+{
+}
- if (mTexture) {
- glDisable(GL_TEXTURE_2D);
- mTexture = false;
+void OpenGLGraphics::setTexturingAndBlending(bool enable)
+{
+ if (enable) {
+ if (!mTexture) {
+ glEnable(GL_TEXTURE_2D);
+ mTexture = true;
+ };
+
+ if (!mAlpha)
+ {
+ glEnable(GL_BLEND);
+ mAlpha = true;
+ }
+ } else {
+ if (mAlpha && !mColorAlpha) {
+ glDisable(GL_BLEND);
+ mAlpha = false;
+ } else if (!mAlpha && mColorAlpha) {
+ glEnable(GL_BLEND);
+ mAlpha = true;
+ }
+
+ if (mTexture) {
+ glDisable(GL_TEXTURE_2D);
+ mTexture = false;
+ }
}
+}
+void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, bool filled)
+{
float offset = filled ? 0 : 0.5f;
+ setTexturingAndBlending(false);
+
glBegin(filled ? GL_QUADS : GL_LINE_LOOP);
glVertex3f(rect.x + mClipStack.top().xOffset + offset,
rect.y + mClipStack.top().yOffset + offset, 0);
@@ -379,18 +339,25 @@ void OpenGLGraphics::_drawRectangle(const gcn::Rectangle& rect, bool filled)
glEnd();
}
-void OpenGLGraphics::drawRectangle(const gcn::Rectangle& rect)
+void OpenGLGraphics::drawTexedQuad(int x, int y, int w, int h,
+ float texX1, float texY1, float texX2, float texY2)
{
- _drawRectangle(rect, false);
-}
+ setTexturingAndBlending(true);
-void OpenGLGraphics::fillRectangle(const gcn::Rectangle& rect)
-{
- _drawRectangle(rect, true);
-}
+ // Draw a textured quad
+ glBegin(GL_QUADS);
+ glTexCoord2f(texX1, texY1);
+ glVertex3i(x, y, 0);
-void OpenGLGraphics::setTargetPlane(int width, int height)
-{
+ glTexCoord2f(texX2, texY1);
+ glVertex3i(x + w, y, 0);
+
+ glTexCoord2f(texX2, texY2);
+ glVertex3i(x + w, y + h, 0);
+
+ glTexCoord2f(texX1, texY2);
+ glVertex3i(x, y + h, 0);
+ glEnd();
}
#endif // USE_OPENGL