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author | Jared Adams <jaxad0127@gmail.com> | 2009-02-25 13:38:55 -0700 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-02-25 13:38:55 -0700 |
commit | f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch) | |
tree | 1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/npc.h | |
parent | 9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff) | |
download | mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.gz mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.bz2 mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.tar.xz mana-f04a8713ffc83db8b3dc4a472b28aad25a2b2bd1.zip |
Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really
needed.
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 15 |
1 files changed, 1 insertions, 14 deletions
@@ -42,19 +42,6 @@ class NPC : public Player virtual Type getType() const; void talk(); - void nextDialog(); - void dialogChoice(char choice); - void integerInput(int value); - void stringInput(const std::string &value); - - void buy(); - void sell(); - - /** - * Call this to ease clean up of the current NPC, without causing - * interface problems - */ - void handleDeath(); protected: Network *mNetwork; void updateCoords(); @@ -62,6 +49,6 @@ class NPC : public Player Text *mName; }; -extern NPC *current_npc; +extern int current_npc; #endif |