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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-26 22:22:22 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-06 00:27:26 +0100
commitc75511fffc77d517fbf854ec8bef791f055de44c (patch)
treec431846c7d7a6934f103d21129a20a0dc4fd1c8e /src/npc.h
parent646cc317351d60e0fefcab789248310662fcbbc8 (diff)
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Got rid of Sint{8,16,32} and Uint32 for being ID
Using unsigned rarely makes sense, especially when the server doesn't use it either. Other uses of unsigned should be reviewed. In all other cases, int is the fastest integer type on any architecture. Using 8 or 16 bits can basically only be a memory optimization.
Diffstat (limited to 'src/npc.h')
-rw-r--r--src/npc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/npc.h b/src/npc.h
index 216fb2fe..63a0b953 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -33,7 +33,7 @@ class Text;
class NPC : public Player
{
public:
- NPC(Uint32 id, Uint16 job, Map *map, Network *network);
+ NPC(int id, Uint16 job, Map *map, Network *network);
~NPC();