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authorJared Adams <jaxad0127@gmail.com>2010-01-10 17:53:54 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-10 20:48:37 +0000
commit023ca895db6aaf1c4ed5a2240cf85443f83e84db (patch)
tree90b1a76df122231d9f4ced473544e1e8e5f93ca9 /src/npc.h
parentf5a394a5051384a930d635da22ccafc6beb1cb84 (diff)
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Fix handling of NPC talking status
Diffstat (limited to 'src/npc.h')
-rw-r--r--src/npc.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/npc.h b/src/npc.h
index 3032365f..2544a08b 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -51,11 +51,11 @@ class NPC : public Player
| Map::BLOCKMASK_MONSTER;
}
- static bool isTalking;
-
/** We consider NPCs (at least for now) to be one layer-sprites */
virtual int getNumberOfLayers() const
{ return 1; }
+
+ static const bool isTalking();
protected:
/**