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author | Jared Adams <jaxad0127@gmail.com> | 2010-01-10 17:53:54 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-01-10 20:48:37 +0000 |
commit | 023ca895db6aaf1c4ed5a2240cf85443f83e84db (patch) | |
tree | 90b1a76df122231d9f4ced473544e1e8e5f93ca9 /src/npc.h | |
parent | f5a394a5051384a930d635da22ccafc6beb1cb84 (diff) | |
download | mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.gz mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.bz2 mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.xz mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.zip |
Fix handling of NPC talking status
Diffstat (limited to 'src/npc.h')
-rw-r--r-- | src/npc.h | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -51,11 +51,11 @@ class NPC : public Player | Map::BLOCKMASK_MONSTER; } - static bool isTalking; - /** We consider NPCs (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } + + static const bool isTalking(); protected: /** |