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authorIra Rice <irarice@gmail.com>2009-02-16 18:26:35 -0700
committerIra Rice <irarice@gmail.com>2009-02-16 18:26:35 -0700
commitfb0626ebec688dfd1b4fe4d8c324c2f7b34fada2 (patch)
treeafcf3c4dd7d8d9a76f2865a0fa2296d00bcc350d /src/npc.cpp
parenta739b7d2936bc1074edc4703bd06605162efd166 (diff)
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Moved target unsetting on NPCs and monsters to the being class. This is
done to ensure that the client doesn't crash if the target dies and is removed from the map (since target drawing is based off of the specific target reporting its x and y coordinates). Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 1088a082..5540350a 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -21,7 +21,6 @@
*/
#include "animatedsprite.h"
-#include "localplayer.h"
#include "npc.h"
#include "particle.h"
#include "text.h"
@@ -74,9 +73,6 @@ NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
NPC::~NPC()
{
delete mName;
-
- if (player_node->getTarget() == this)
- player_node->setTarget(NULL);
}
void NPC::setName(const std::string &name)