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author | Ira Rice <irarice@gmail.com> | 2009-02-16 18:26:35 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-02-16 18:26:35 -0700 |
commit | fb0626ebec688dfd1b4fe4d8c324c2f7b34fada2 (patch) | |
tree | afcf3c4dd7d8d9a76f2865a0fa2296d00bcc350d /src/npc.cpp | |
parent | a739b7d2936bc1074edc4703bd06605162efd166 (diff) | |
download | mana-fb0626ebec688dfd1b4fe4d8c324c2f7b34fada2.tar.gz mana-fb0626ebec688dfd1b4fe4d8c324c2f7b34fada2.tar.bz2 mana-fb0626ebec688dfd1b4fe4d8c324c2f7b34fada2.tar.xz mana-fb0626ebec688dfd1b4fe4d8c324c2f7b34fada2.zip |
Moved target unsetting on NPCs and monsters to the being class. This is
done to ensure that the client doesn't crash if the target dies and is
removed from the map (since target drawing is based off of the specific
target reporting its x and y coordinates).
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/npc.cpp')
-rw-r--r-- | src/npc.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/npc.cpp b/src/npc.cpp index 1088a082..5540350a 100644 --- a/src/npc.cpp +++ b/src/npc.cpp @@ -21,7 +21,6 @@ */ #include "animatedsprite.h" -#include "localplayer.h" #include "npc.h" #include "particle.h" #include "text.h" @@ -74,9 +73,6 @@ NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network): NPC::~NPC() { delete mName; - - if (player_node->getTarget() == this) - player_node->setTarget(NULL); } void NPC::setName(const std::string &name) |