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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 21:13:02 +0100
commit60f10c242fc4f99b0ab0f8d8c6d4b4acde0022cd (patch)
tree2a3f33bb7af2bf88998a5337e1a739ea12712519 /src/npc.cpp
parent712ca58c011123505c807266dcc8d9d84ca1aa44 (diff)
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Clean up of most of the Network pointers
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 98c3e0eb..359546e2 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -40,14 +40,8 @@
bool NPC::isTalking = false;
int current_npc = 0;
-#ifdef TMWSERV_SUPPORT
NPC::NPC(int id, int job, Map *map):
Player(id, job, map)
-#else
-NPC::NPC(int id, int job, Map *map, Network *network):
- Player(id, job, map),
- mNetwork(network)
-#endif
{
NPCInfo info = NPCDB::get(job);
@@ -126,9 +120,6 @@ void NPC::talk()
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::talkToNPC(mId, true);
#else
- if (!mNetwork)
- return;
-
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(mId);
outMsg.writeInt8(0);