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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
commit061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch)
treec1488381a9a62520f94cdb353bd5bd12ebc1b699 /src/npc.cpp
parent092bf185fc056338bcde2749a304e576edf342fd (diff)
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Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index d2e3f93f..a961420f 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -24,10 +24,13 @@
#include "npc.h"
#include "animatedsprite.h"
+#include "graphics.h"
#include "net/messageout.h"
#include "net/protocol.h"
+#include "gui/gui.h"
+
class Spriteset;
extern Spriteset *npcset;
@@ -47,6 +50,17 @@ NPC::getType() const
}
void
+NPC::drawName(Graphics *graphics, Sint32 offsetX, Sint32 offsetY)
+{
+ int px = mPx + offsetX;
+ int py = mPy + offsetY;
+
+ graphics->setFont(speechFont);
+ graphics->setColor(gcn::Color(200, 200, 255));
+ graphics->drawText(mName, px + 15, py + 30, gcn::Graphics::CENTER);
+}
+
+void
NPC::talk()
{
MessageOut outMsg(mNetwork);