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authorJared Adams <jaxad0127@gmail.com>2010-01-10 17:53:54 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-10 20:48:37 +0000
commit023ca895db6aaf1c4ed5a2240cf85443f83e84db (patch)
tree90b1a76df122231d9f4ced473544e1e8e5f93ca9 /src/npc.cpp
parentf5a394a5051384a930d635da22ccafc6beb1cb84 (diff)
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Fix handling of NPC talking status
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp17
1 files changed, 13 insertions, 4 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index a79e5bac..5304bc93 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -25,14 +25,18 @@
#include "particle.h"
#include "text.h"
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/npcdialog.h"
+#include "gui/npcpostdialog.h"
#include "gui/palette.h"
+#include "gui/sell.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "resources/npcdb.h"
-bool NPC::isTalking = false;
int current_npc = 0;
NPC::NPC(int id, int job, Map *map):
@@ -76,11 +80,9 @@ void NPC::setName(const std::string &name)
void NPC::talk()
{
- if (isTalking)
+ if (isTalking())
return;
- isTalking = true;
-
Net::getNpcHandler()->talk(mId);
}
@@ -88,3 +90,10 @@ void NPC::setSprite(unsigned int slot, int id, const std::string &color)
{
// Do nothing
}
+
+const bool NPC::isTalking()
+{
+ return npcDialog->isVisible() || buyDialog->isVisible() ||
+ sellDialog->isVisible() || buySellDialog->isVisible() ||
+ npcPostDialog->isVisible();
+}