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authorJared Adams <jaxad0127@gmail.com>2009-08-13 17:30:59 -0600
committerJared Adams <jaxad0127@gmail.com>2009-08-13 17:33:08 -0600
commitf46cfb91278b27f4943f5512778129fe985c678e (patch)
tree0be219d66e723bcca8de2d584d66bc65d040fb26 /src/npc.cpp
parentbe85ca9d91ff867faf140328d0bcbb2062b58cdf (diff)
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Clean up Being and it's derivatives
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp36
1 files changed, 3 insertions, 33 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index f7172d4b..dbae24e4 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -41,18 +41,13 @@ NPC::NPC(int id, int job, Map *map):
NPCInfo info = NPCDB::get(job);
// Setup NPC sprites
- int c = BASE_SPRITE;
for (std::list<NPCsprite*>::const_iterator i = info.sprites.begin();
i != info.sprites.end();
i++)
{
- if (c == VECTOREND_SPRITE)
- break;
-
std::string file = "graphics/sprites/" + (*i)->sprite;
int variant = (*i)->variant;
- mSprites[c] = AnimatedSprite::load(file, variant);
- c++;
+ mSprites.push_back(AnimatedSprite::load(file, variant));
}
if (mParticleEffects)
@@ -66,32 +61,15 @@ NPC::NPC(int id, int job, Map *map):
this->controlParticle(p);
}
}
- mName = 0;
-
- mNameColor = &guiPalette->getColor(Palette::NPC);
-}
-NPC::~NPC()
-{
- delete mName;
+ setShowName(true);
}
void NPC::setName(const std::string &name)
{
const std::string displayName = name.substr(0, name.find('#', 0));
- delete mName;
- mName = new Text(displayName,
- getPixelX(),
- getPixelY(),
- gcn::Graphics::CENTER,
- &guiPalette->getColor(Palette::NPC));
- Being::setName(displayName + " (NPC)");
-}
-
-Being::Type NPC::getType() const
-{
- return Being::NPC;
+ Being::setName(displayName);
}
void NPC::talk()
@@ -103,11 +81,3 @@ void NPC::talk()
Net::getNpcHandler()->talk(mId);
}
-
-void NPC::updateCoords()
-{
- if (mName)
- {
- mName->adviseXY(getPixelX(), getPixelY());
- }
-}