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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-26 14:20:50 +0000
commit7f819e46b584145e2cf2ea742ced9fab0ffc233e (patch)
tree9aa8ee99a4b4dd653917155282e82e6b9a64f718 /src/npc.cpp
parentcc86266f4b59420a155df8c1aa01b9ce20b6585d (diff)
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Made Being::mDirection protected, forcing the use of setDirection. Defaulted
variant argument to 0 since this is the most common situation. Some SpriteDef refactoring, splitting up the loading into several methods, in preparation of adding support for including other sprites.
Diffstat (limited to 'src/npc.cpp')
-rw-r--r--src/npc.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/npc.cpp b/src/npc.cpp
index 6fa5ac37..d2e3f93f 100644
--- a/src/npc.cpp
+++ b/src/npc.cpp
@@ -36,7 +36,8 @@ NPC *current_npc = 0;
NPC::NPC(Uint32 id, Uint16 job, Map *map, Network *network):
Being(id, job, map), mNetwork(network)
{
- mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml", job-100);
+ mSprites[BASE_SPRITE] = new AnimatedSprite("graphics/sprites/npc.xml",
+ job - 100);
}
Being::Type