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authorPhilipp Sehmisch <tmw@crushnet.org>2008-02-27 14:53:03 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-02-27 14:53:03 +0000
commit196f05bcc5b83bf583eb164cd788f9c3999995a4 (patch)
tree9bab335b0e9f177cef7ccad7cb2b8c9608f202b4 /src/net
parent7dff43c3cc3733c7222e3f036b76e896aa86d4e9 (diff)
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made the string " Press OK to respawn." translateable.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 28791975..25d7b6a0 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -620,7 +620,7 @@ void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
};
std::string message(deadMsg[rand()%10]);
- message.append(" Press OK to respawn");
+ message.append(_(" Press OK to respawn"));
OkDialog *dlg = new OkDialog(_("You died"), message);
dlg->addActionListener(&(Net::GameServer::Player::respawnListener));
}