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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-05-19 13:11:59 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-05-25 15:11:46 +0200
commitf90d1a1bcd8b82886cf8ae07f0d0d83e11e2f53d (patch)
tree0465b232d1b5ab46a0d0b9fd69ab6be7fc7a002a /src/net
parenteab4971993edade67edc9445624f6ca28c4b30fe (diff)
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Fixed skill display for manaserv
- shows manaserv skills at all - shows the progress bar for manaserv skills again - shows the level for this skills (server side patch needed) TODO: URGENT: Fix attributes and skills getting stored in same list. Reviewed-by: Bertram.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/manaserv_protocol.h2
-rw-r--r--src/net/manaserv/playerhandler.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/net/manaserv/manaserv_protocol.h b/src/net/manaserv/manaserv_protocol.h
index 5f94b726..bfa737d8 100644
--- a/src/net/manaserv/manaserv_protocol.h
+++ b/src/net/manaserv/manaserv_protocol.h
@@ -114,7 +114,7 @@ enum {
GPMSG_INVENTORY_FULL = 0x0121, // W inventory slot count { W slot, W itemId, W amount }, { W equip slot, W item Id, W item Instance}*
GPMSG_EQUIP = 0x0122, // W item Id, W equip slot type count //{ W equip slot, W capacity used}*//<- When equipping, //{ W item instance, W 0}*//<- When unequipping
GPMSG_PLAYER_ATTRIBUTE_CHANGE = 0x0130, // { W attribute, D base value (in 1/256ths), D modified value (in 1/256ths)}*
- GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed }*
+ GPMSG_PLAYER_EXP_CHANGE = 0x0140, // { W skill, D exp got, D exp needed, W skill level }*
GPMSG_LEVELUP = 0x0150, // W new level, W character points, W correction points
GPMSG_LEVEL_PROGRESS = 0x0151, // B percent completed to next levelup
PGMSG_RAISE_ATTRIBUTE = 0x0160, // W attribute
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 841ead56..c2c491d5 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -140,8 +140,10 @@ void PlayerHandler::handleMessage(MessageIn &msg)
int skill = msg.readInt16();
int current = msg.readInt32();
int next = msg.readInt32();
+ int level = msg.readInt16();
PlayerInfo::setStatExperience(skill, current, next);
+ PlayerInfo::setStatBase(skill, level);
}
} break;