diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-03-08 18:40:48 -0600 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-03-09 00:52:56 -0600 |
commit | 5fa3f62d0d6d9cbffeef0f6a2497aae023dbadcf (patch) | |
tree | a905c74e059311b5adf10a6eacbe53482d95c380 /src/net | |
parent | 6ea994477c58912785729e7922eb90862a1ab13c (diff) | |
download | mana-5fa3f62d0d6d9cbffeef0f6a2497aae023dbadcf.tar.gz mana-5fa3f62d0d6d9cbffeef0f6a2497aae023dbadcf.tar.bz2 mana-5fa3f62d0d6d9cbffeef0f6a2497aae023dbadcf.tar.xz mana-5fa3f62d0d6d9cbffeef0f6a2497aae023dbadcf.zip |
Add an interface for eAthena's storage system
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/inventoryhandler.cpp | 84 | ||||
-rw-r--r-- | src/net/playerhandler.cpp | 2 |
2 files changed, 60 insertions, 26 deletions
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp index b0511080..553ec8fd 100644 --- a/src/net/inventoryhandler.cpp +++ b/src/net/inventoryhandler.cpp @@ -34,6 +34,7 @@ #include "../log.h" #include "../gui/chat.h" +#include "../gui/storagewindow.h" #include "../resources/iteminfo.h" @@ -72,7 +73,6 @@ void InventoryHandler::handleMessage(MessageIn *msg) { case SMSG_PLAYER_INVENTORY: case SMSG_PLAYER_STORAGE_ITEMS: - case SMSG_PLAYER_STORAGE_EQUIP: switch (msg->getId()) { case SMSG_PLAYER_INVENTORY: // Clear inventory - this will be a complete refresh @@ -86,11 +86,10 @@ void InventoryHandler::handleMessage(MessageIn *msg) * clear storage here */ storage->clear(); - logger->log("Received SMSG_PLAYER_STORAGE_ITEMS"); break; default: - logger->log("Received SMSG_PLAYER_STORAGE_EQUIP"); - break; + logger->log("HOW DID WE GET HERE?"); + return; } msg->readInt16(); // length number = (msg->getLength() - 4) / 18; @@ -100,17 +99,8 @@ void InventoryHandler::handleMessage(MessageIn *msg) itemId = msg->readInt16(); itemType = msg->readInt8(); identified = msg->readInt8(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - amount = 1; - msg->readInt16(); // Equip Point? - } else { - amount = msg->readInt16(); - } + amount = msg->readInt16(); arrow = msg->readInt16(); - if (msg->getId() == SMSG_PLAYER_STORAGE_EQUIP) { - msg->readInt8(); // Attribute (broken) - msg->readInt8(); // Refine level - } for (int i = 0; i < 4; i++) cards[i] = msg->readInt16(); @@ -130,6 +120,29 @@ void InventoryHandler::handleMessage(MessageIn *msg) } break; + case SMSG_PLAYER_STORAGE_EQUIP: + msg->readInt16(); // length + number = (msg->getLength() - 4) / 20; + + for (int loop = 0; loop < number; loop++) { + index = msg->readInt16(); + itemId = msg->readInt16(); + itemType = msg->readInt8(); + identified = msg->readInt8(); + amount = 1; + msg->readInt16(); // Equip Point? + msg->readInt16(); // Another Equip Point? + msg->readInt8(); // Attribute (broken) + msg->readInt8(); // Refine level + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + logger->log("Index:%d, ID:%d, Type:%d, Identified:%d, Qty:%d, Cards:%d, %d, %d, %d", + index, itemId, itemType, identified, amount, cards[0], cards[1], cards[2], cards[3]); + storage->setItem(index, itemId, amount, false); + } + break; + case SMSG_PLAYER_INVENTORY_ADD: index = msg->readInt16(); amount = msg->readInt16(); @@ -203,35 +216,54 @@ void InventoryHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STORAGE_STATUS: /* - * Basic slots used vs total slots info - * We don't really need this information, but this is - * the closest we get to an "Open Storage" packet - * from the server. It always comes after the two - * SMSG_PLAYER_STORAGE_... packets that update - * storage contents. + * This is the closest we get to an "Open Storage" packet from the + * server. It always comes after the two SMSG_PLAYER_STORAGE_... + * packets that update storage contents.. */ - logger->log("Received SMSG_PLAYER_STORAGE_STATUS"); player_node->setInStorage(true); + msg->readInt16(); // Storage capacity + msg->readInt16(); // Used count break; case SMSG_PLAYER_STORAGE_ADD: /* * Move an item into storage */ + index = msg->readInt16(); + amount = msg->readInt32(); + itemId = msg->readInt16(); + identified = msg->readInt8(); + msg->readInt8(); // attribute + msg->readInt8(); // refine + for (int i = 0; i < 4; i++) + cards[i] = msg->readInt16(); + + if (Item *item = storage->getItem(index)) { + item->setId(itemId); + item->increaseQuantity(amount); + } else { + storage->setItem(index, itemId, amount, false); + } break; case SMSG_PLAYER_STORAGE_REMOVE: /* - * Move an item out of storage - */ + * Move an item out of storage + */ + index = msg->readInt16(); + amount = msg->readInt16(); + if (Item *item = storage->getItem(index)) { + item->increaseQuantity(-amount); + if (item->getQuantity() == 0) + storage->removeItemAt(index); + } break; case SMSG_PLAYER_STORAGE_CLOSE: /* - * Storage access has been closed - */ + * Storage access has been closed + */ player_node->setInStorage(false); - logger->log("Received SMSG_PLAYER_STORAGE_CLOSE"); break; } } diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index 232cf075..6533ac1e 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -39,6 +39,7 @@ #include "../gui/ok_dialog.h" #include "../gui/sell.h" #include "../gui/skill.h" +#include "../gui/storagewindow.h" #include "../gui/viewport.h" #include "../utils/stringutils.h" @@ -92,6 +93,7 @@ namespace { buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); + if (storageWindow->isVisible()) storageWindow->close(); current_npc = 0; } } deathListener; |