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authorPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-12-10 02:22:59 +0000
commite961be5bfd29ad3f44f948828981cb3ab07f25a7 (patch)
tree5464d14635191407eb24c7ad76b1b218b33016d2 /src/net
parent43b986ceffdb436d8850a876bd485c9a3eea8cdd (diff)
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Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp24
-rw-r--r--src/net/charserverhandler.cpp8
-rw-r--r--src/net/equipmenthandler.cpp4
3 files changed, 18 insertions, 18 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index e54a66ed..6100e76f 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -108,9 +108,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg->readInt16();
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::WEAPON_SPRITE, msg->readInt16());
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());
if (msg->getId() == SMSG_BEING_MOVE)
@@ -121,8 +121,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // shield
headTop = msg->readInt16();
headMid = msg->readInt16();
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
hairColor = msg->readInt16();
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -263,18 +263,18 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setHairStyle(id, -1);
break;
case 2:
- dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id);
+ dstBeing->setSprite(Being::WEAPON_SPRITE, id);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, id);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::HAT_SPRITE, id);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::TOPCLOTHES_SPRITE, id);
break;
case 6:
@@ -316,7 +316,7 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->setWalkSpeed(speed);
dstBeing->mJob = job;
hairStyle = msg->readInt16();
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::WEAPON_SPRITE, msg->readInt16());
msg->readInt16(); // item id 2
headBottom = msg->readInt16();
@@ -337,10 +337,10 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt8(); // karma
dstBeing->setGender(1 - msg->readInt8()); // gender
dstBeing->setHairStyle(hairStyle, hairColor);
- dstBeing->setVisibleEquipment(
+ dstBeing->setSprite(
Being::BOTTOMCLOTHES_SPRITE, headBottom);
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
+ dstBeing->setSprite(Being::HAT_SPRITE, headTop);
+ dstBeing->setSprite(Being::TOPCLOTHES_SPRITE, headMid);
if (msg->getId() == SMSG_PLAYER_MOVE)
{
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp
index 063be212..5c275b94 100644
--- a/src/net/charserverhandler.cpp
+++ b/src/net/charserverhandler.cpp
@@ -204,13 +204,13 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
msg.readInt16(); // class
int hairStyle = msg.readInt16();
Uint16 weapon = msg.readInt16();
- tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon);
+ tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon);
tempPlayer->mLevel = msg.readInt16();
msg.readInt16(); // skill point
- tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
+ tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom
msg.readInt16(); // shield
- tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top
- tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
+ tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top
+ tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid
int hairColor = msg.readInt16();
tempPlayer->setHairStyle(hairStyle, hairColor);
msg.readInt16(); // unknown
diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp
index 60be5c74..84da9365 100644
--- a/src/net/equipmenthandler.cpp
+++ b/src/net/equipmenthandler.cpp
@@ -141,7 +141,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
if (!being)
break;
- being->setVisibleEquipment(Being::WEAPON_SPRITE, itemId);
+ being->setSprite(Being::WEAPON_SPRITE, itemId);
break;
case SMSG_PLAYER_UNEQUIP:
@@ -184,7 +184,7 @@ void EquipmentHandler::handleMessage(MessageIn *msg)
case 536:
case 1200:
case 1201:
- player_node->setVisibleEquipment(Being::WEAPON_SPRITE, 0);
+ player_node->setSprite(Being::WEAPON_SPRITE, 0);
// TODO: Why this break? Shouldn't a weapon be
// unequipped in inventory too?
break;