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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-24 16:24:43 +0000 |
commit | bfbb797e6c528e0650826e917d498c52362abbb0 (patch) | |
tree | 8d111b92eefe8451a66b57599217829b4127318e /src/net | |
parent | dae5c721bf974792db526f1d736384d95a75635e (diff) | |
download | mana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.gz mana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.bz2 mana-bfbb797e6c528e0650826e917d498c52362abbb0.tar.xz mana-bfbb797e6c528e0650826e917d498c52362abbb0.zip |
Merged 0.0 changes from revision 3177 to 3234 to trunk.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/charserverhandler.cpp | 24 | ||||
-rw-r--r-- | src/net/charserverhandler.h | 13 | ||||
-rw-r--r-- | src/net/equipmenthandler.cpp | 5 | ||||
-rw-r--r-- | src/net/loginhandler.cpp | 2 | ||||
-rw-r--r-- | src/net/protocol.h | 1 |
5 files changed, 42 insertions, 3 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 34fc188d..820aaea4 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -34,11 +34,13 @@ #include "../main.h" #include "../gui/ok_dialog.h" +#include "../gui/char_select.h" extern Net::Connection *gameServerConnection; extern Net::Connection *chatServerConnection; -CharServerHandler::CharServerHandler() +CharServerHandler::CharServerHandler(): + mCharCreateDialog(0) { static const Uint16 _messages[] = { APMSG_CHAR_CREATE_RESPONSE, @@ -99,6 +101,13 @@ CharServerHandler::handleMessage(MessageIn &msg) mCharInfo->unlock(); mCharInfo->select(slot); mCharInfo->setEntry(tempPlayer); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } break; case APMSG_CHAR_SELECT_RESPONSE: @@ -154,6 +163,9 @@ CharServerHandler::handleCharCreateResponse(MessageIn &msg) } new OkDialog("Error", message); } + + if (mCharCreateDialog) + mCharCreateDialog->unlock(); } void @@ -177,15 +189,20 @@ CharServerHandler::handleCharSelectResponse(MessageIn &msg) // Keep the selected character and delete the others player_node = mCharInfo->getEntry(); + int slot = mCharInfo->getPos(); mCharInfo->unlock(); mCharInfo->select(0); do { LocalPlayer *tmp = mCharInfo->getEntry(); if (tmp != player_node) + { delete tmp; + mCharInfo->setEntry(0); + } mCharInfo->next(); } while (mCharInfo->getPos()); + mCharInfo->select(slot); mCharInfo->clear(); //player_node will be deleted by ~Game @@ -204,8 +221,11 @@ CharServerHandler::readPlayerData(MessageIn &msg, int &slot) tempPlayer->setHairColor(msg.readByte()); tempPlayer->setLevel(msg.readByte()); tempPlayer->setMoney(msg.readLong()); - for (int i = 0; i < 7; i++) { + + for (int i = 0; i < 7; i++) + { tempPlayer->setAttributeBase(i, msg.readByte()); } + return tempPlayer; } diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h index 342641d7..4a4fe0c3 100644 --- a/src/net/charserverhandler.h +++ b/src/net/charserverhandler.h @@ -28,9 +28,13 @@ #include "../lockedarray.h" +class CharCreateDialog; class LocalPlayer; class LoginData; +/** + * Deals with incoming messages related to character selection. + */ class CharServerHandler : public MessageHandler { public: @@ -45,6 +49,14 @@ class CharServerHandler : public MessageHandler mCharInfo = charInfo; } + /** + * Sets the character create dialog. The handler will clean up this + * dialog when a new character is succesfully created, and will unlock + * the dialog when a new character failed to be created. + */ + void setCharCreateDialog(CharCreateDialog *window) + { mCharCreateDialog = window; } + protected: void handleCharCreateResponse(MessageIn &msg); @@ -53,6 +65,7 @@ class CharServerHandler : public MessageHandler handleCharSelectResponse(MessageIn &msg); LockedArray<LocalPlayer*> *mCharInfo; + CharCreateDialog *mCharCreateDialog; LocalPlayer* readPlayerData(MessageIn &msg, int &slot); diff --git a/src/net/equipmenthandler.cpp b/src/net/equipmenthandler.cpp index 1c0fd4ca..c0072a45 100644 --- a/src/net/equipmenthandler.cpp +++ b/src/net/equipmenthandler.cpp @@ -43,6 +43,7 @@ EquipmentHandler::EquipmentHandler() 0x01d7, SMSG_PLAYER_UNEQUIP, SMSG_PLAYER_ARROW_EQUIP, + SMSG_PLAYER_ATTACK_RANGE, 0 }; handledMessages = _messages; @@ -191,6 +192,10 @@ void EquipmentHandler::handleMessage(MessageIn &msg) index, equipPoint, type, position); break; + case SMSG_PLAYER_ATTACK_RANGE: + player_node->setAttackRange(msg.readShort()); + break; + case SMSG_PLAYER_ARROW_EQUIP: itemId = msg.readShort(); diff --git a/src/net/loginhandler.cpp b/src/net/loginhandler.cpp index c68a620a..90f2dbd5 100644 --- a/src/net/loginhandler.cpp +++ b/src/net/loginhandler.cpp @@ -88,7 +88,7 @@ void LoginHandler::handleMessage(MessageIn &msg) { switch (errMsg) { case REGISTER_INVALID_VERSION: - errorMessage = "Client has an insufficient version number to login."; + errorMessage = "Client has an insufficient version number to login."; break; case ERRMSG_INVALID_ARGUMENT: errorMessage = "Wrong username, password or email address"; diff --git a/src/net/protocol.h b/src/net/protocol.h index a9ee0e5b..b5dc2996 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -44,6 +44,7 @@ #define SMSG_PLAYER_EQUIPMENT 0x00a4 #define SMSG_PLAYER_EQUIP 0x00aa #define SMSG_PLAYER_UNEQUIP 0x00ac +#define SMSG_PLAYER_ATTACK_RANGE 0x013a #define SMSG_PLAYER_ARROW_EQUIP 0x013c #define SMSG_PLAYER_ARROW_MESSAGE 0x013b #define SMSG_PLAYER_SKILLS 0x010f |