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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-03 17:00:07 +0000
commit061b9e817ffe73acca163510b276e6ca7dd8f6c2 (patch)
treec1488381a9a62520f94cdb353bd5bd12ebc1b699 /src/net
parent092bf185fc056338bcde2749a304e576edf342fd (diff)
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Made NPC names visible. Windows are now invisible by default.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp23
-rw-r--r--src/net/npchandler.cpp8
-rw-r--r--src/net/playerhandler.cpp20
3 files changed, 35 insertions, 16 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 5a1ed1e5..3fe3059d 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -107,7 +107,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
dstBeing->mJob = job;
dstBeing->setHairStyle(msg->readInt16());
dstBeing->setWeapon(msg->readInt16());
- dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); // head bottom
+ dstBeing->setVisibleEquipment(
+ Being::BOTTOMCLOTHES_SPRITE, msg->readInt16());
if (msg->getId() == SMSG_BEING_MOVE)
{
@@ -115,8 +116,9 @@ void BeingHandler::handleMessage(MessageIn *msg)
}
msg->readInt16(); // shield
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt16()); // head top
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt16()); // head mid
+ dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt16());
+ dstBeing->setVisibleEquipment(
+ Being::TOPCLOTHES_SPRITE, msg->readInt16());
dstBeing->setHairColor(msg->readInt16());
msg->readInt16(); // unknown
msg->readInt16(); // head dir
@@ -255,13 +257,19 @@ void BeingHandler::handleMessage(MessageIn *msg)
switch (msg->readInt8())
{
case 3:
- dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt8());
+ dstBeing->setVisibleEquipment(
+ Being::BOTTOMCLOTHES_SPRITE,
+ msg->readInt8());
break;
case 4:
- dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt8());
+ dstBeing->setVisibleEquipment(
+ Being::HAT_SPRITE,
+ msg->readInt8());
break;
case 5:
- dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt8());
+ dstBeing->setVisibleEquipment(
+ Being::TOPCLOTHES_SPRITE,
+ msg->readInt8());
break;
}
break;
@@ -322,7 +330,8 @@ void BeingHandler::handleMessage(MessageIn *msg)
msg->readInt16(); // manner
msg->readInt8(); // karma
dstBeing->setSex(1 - msg->readInt8()); // sex
- dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, headBottom);
+ dstBeing->setVisibleEquipment(
+ Being::BOTTOMCLOTHES_SPRITE, headBottom);
dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop);
dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid);
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index a803710e..da21b2a5 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -49,18 +49,22 @@ NPCHandler::NPCHandler()
void NPCHandler::handleMessage(MessageIn *msg)
{
+ int id;
+
switch (msg->getId())
{
case SMSG_NPC_CHOICE:
msg->readInt16(); // length
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
+ id = msg->readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
npcListDialog->setVisible(true);
break;
case SMSG_NPC_MESSAGE:
msg->readInt16(); // length
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
+ id = msg->readInt32();
+ current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcTextDialog->addText(msg->readString(msg->getLength() - 8));
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index 3786cd0b..e83bcce8 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -46,7 +46,10 @@ OkDialog *deathNotice = NULL;
namespace {
struct WeightListener : public gcn::ActionListener
{
- void action(const std::string& eventId, gcn::Widget* widget) { weightNotice = NULL; }
+ void action(const std::string &eventId, gcn::Widget *widget)
+ {
+ weightNotice = NULL;
+ }
} weightListener;
}
@@ -55,8 +58,10 @@ namespace {
*/
// TODO Move somewhere else
namespace {
- struct DeathListener : public gcn::ActionListener {
- void action(const std::string& eventId, gcn::Widget* widget) {
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const std::string &eventId, gcn::Widget *widget)
+ {
player_node->revive();
deathNotice = NULL;
}
@@ -137,10 +142,11 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->mMaxWeight / 2)
{
weightNotice = new OkDialog("Message",
- "You are carrying more then half your "
- "weight. You are unable to regain "
- "health.");
- weightNotice->addActionListener(&weightListener);
+ "You are carrying more then half "
+ "your weight. You are unable to "
+ "regain health.");
+ weightNotice->addActionListener(
+ &weightListener);
}
player_node->mTotalWeight = value;
break;