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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2009-10-29 22:10:44 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2009-10-29 22:10:44 +0100 |
commit | a5943d58c2fd81cc24e06cc44b55852a217d7c62 (patch) | |
tree | 1f432909379be2e719229a9c4f8b93cf17e431ac /src/net | |
parent | c8bb01e2284b0570872be5f638b640d22ae247c8 (diff) | |
download | mana-a5943d58c2fd81cc24e06cc44b55852a217d7c62.tar.gz mana-a5943d58c2fd81cc24e06cc44b55852a217d7c62.tar.bz2 mana-a5943d58c2fd81cc24e06cc44b55852a217d7c62.tar.xz mana-a5943d58c2fd81cc24e06cc44b55852a217d7c62.zip |
Some random cleanups
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/charhandler.h | 4 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/ea/gamehandler.cpp | 3 |
3 files changed, 5 insertions, 6 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h index f3d7a6bc..4cace541 100644 --- a/src/net/charhandler.h +++ b/src/net/charhandler.h @@ -46,13 +46,13 @@ class CharHandler virtual void getCharacters() = 0; - virtual void chooseCharacter(int slot, LocalPlayer* character) = 0; + virtual void chooseCharacter(int slot, LocalPlayer *character) = 0; virtual void newCharacter(const std::string &name, int slot, bool gender, int hairstyle, int hairColor, std::vector<int> stats) = 0; - virtual void deleteCharacter(int slot, LocalPlayer* character) = 0; + virtual void deleteCharacter(int slot, LocalPlayer *character) = 0; }; } // namespace Net diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 0f93efb8..b578fab9 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -257,7 +257,7 @@ void CharServerHandler::getCharacters() connect(); } -void CharServerHandler::chooseCharacter(int slot, LocalPlayer* character) +void CharServerHandler::chooseCharacter(int slot, LocalPlayer *) { MessageOut outMsg(CMSG_CHAR_SELECT); outMsg.writeInt8(slot); @@ -277,7 +277,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, outMsg.writeInt16(hairstyle); } -void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) +void CharServerHandler::deleteCharacter(int slot, LocalPlayer *character) { MessageOut outMsg(CMSG_CHAR_DELETE); outMsg.writeInt32(character->getId()); diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index a3c0ad3a..012e6f8c 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -59,12 +59,11 @@ GameHandler::GameHandler() void GameHandler::handleMessage(MessageIn &msg) { - unsigned char direction; - switch (msg.getId()) { case SMSG_MAP_LOGIN_SUCCESS: { + unsigned char direction; Uint16 x, y; msg.readInt32(); // server tick msg.readCoordinates(x, y, direction); |