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author | Jared Adams <jaxad0127@gmail.com> | 2009-08-14 12:21:07 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-08-14 12:26:38 -0600 |
commit | 9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1 (patch) | |
tree | 88ac95203280fbe994273ede7ec10b1acfbb9b4b /src/net | |
parent | afc879b5ca185cfd93e604942aac45e76dc3c322 (diff) | |
download | mana-9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1.tar.gz mana-9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1.tar.bz2 mana-9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1.tar.xz mana-9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1.zip |
Add functions to more easily work with equipment
Move hair changes back over to them; related server change was reverted.
Also move NPCs back over to extending Player. NPCs will have equipment
in the future too, but for now, disable that part while we finish the
system.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 96c5986b..29c10900 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -397,8 +397,7 @@ void BeingHandler::handleMessage(MessageIn &msg) switch (type) { case 1: // eAthena LOOK_HAIR - player->setSprite(Player::HAIR_SPRITE, id * -1, - ColorDB::get(id2)); + player->setSpriteID(Player::HAIR_SPRITE, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 player->setSprite(Player::WEAPON_SPRITE, id); @@ -414,7 +413,7 @@ void BeingHandler::handleMessage(MessageIn &msg) player->setSprite(Player::TOPCLOTHES_SPRITE, id); break; case 6: // eAthena LOOK_HAIR_COLOR - // ignored (duplicate of LOOK_HAIR) + player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id)); break; case 8: // eAthena LOOK_SHIELD player->setSprite(Player::SHIELD_SPRITE, id); |