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authorJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
commitf04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch)
tree1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/net
parent9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff)
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Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really needed.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/beinghandler.cpp14
-rw-r--r--src/net/buysellhandler.cpp4
-rw-r--r--src/net/npchandler.cpp27
-rw-r--r--src/net/playerhandler.cpp4
4 files changed, 24 insertions, 25 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp
index 3e746eb5..982667d1 100644
--- a/src/net/beinghandler.cpp
+++ b/src/net/beinghandler.cpp
@@ -35,6 +35,10 @@
#include "../npc.h"
#include "../player_relations.h"
+#include "../gui/npc_text.h"
+
+extern NpcTextDialog *npcTextDialog;
+
const int EMOTION_TIME = 150; /**< Duration of emotion icon */
BeingHandler::BeingHandler(bool enableSync):
@@ -204,7 +208,12 @@ void BeingHandler::handleMessage(MessageIn *msg)
case SMSG_BEING_REMOVE:
// A being should be removed or has died
- dstBeing = beingManager->findBeing(msg->readInt32());
+ id = msg->readInt32();
+
+ if (id == current_npc)
+ npcTextDialog->showCloseButton();
+
+ dstBeing = beingManager->findBeing(id);
if (!dstBeing)
break;
@@ -213,9 +222,6 @@ void BeingHandler::handleMessage(MessageIn *msg)
if (dstBeing == player_node->getTarget())
player_node->stopAttack();
- if (dstBeing == current_npc)
- current_npc->handleDeath();
-
if (msg->readInt8() == 1)
dstBeing->setAction(Being::DEAD);
else
diff --git a/src/net/buysellhandler.cpp b/src/net/buysellhandler.cpp
index a2442d70..714bc0ea 100644
--- a/src/net/buysellhandler.cpp
+++ b/src/net/buysellhandler.cpp
@@ -65,7 +65,7 @@ void BuySellHandler::handleMessage(MessageIn *msg)
sellDialog->setVisible(false);
sellDialog->reset();
buySellDialog->setVisible(true);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(msg->readInt32()));
+ current_npc = msg->readInt32();
break;
case SMSG_NPC_BUY:
@@ -107,7 +107,7 @@ void BuySellHandler::handleMessage(MessageIn *msg)
}
else {
chatWindow->chatLog(_("Nothing to sell"), BY_SERVER);
- if (current_npc) current_npc->handleDeath();
+ current_npc = 0;
}
break;
diff --git a/src/net/npchandler.cpp b/src/net/npchandler.cpp
index ae521bd5..405217bb 100644
--- a/src/net/npchandler.cpp
+++ b/src/net/npchandler.cpp
@@ -54,24 +54,21 @@ NPCHandler::NPCHandler()
void NPCHandler::handleMessage(MessageIn *msg)
{
int id;
- NPC *temporaryNPC;
switch (msg->getId())
{
case SMSG_NPC_CHOICE:
msg->readInt16(); // length
- id = msg->readInt32();
+ current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcListDialog->parseItems(msg->readString(msg->getLength() - 8));
npcListDialog->setVisible(true);
break;
case SMSG_NPC_MESSAGE:
msg->readInt16(); // length
- id = msg->readInt32();
+ current_npc = msg->readInt32();
player_node->setAction(LocalPlayer::STAND);
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
npcTextDialog->addText(msg->readString(msg->getLength() - 8));
npcListDialog->setVisible(false);
npcTextDialog->setVisible(true);
@@ -79,30 +76,28 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_CLOSE:
id = msg->readInt32();
- temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id));
// If we're talking to that NPC, show the close button
- if (temporaryNPC == current_npc)
+ if (id == current_npc)
npcTextDialog->showCloseButton();
// Otherwise, move on as an empty dialog doesn't help
else
- temporaryNPC->nextDialog();
+ npcTextDialog->nextDialog(id);
break;
case SMSG_NPC_NEXT:
id = msg->readInt32();
- temporaryNPC = dynamic_cast<NPC*>(beingManager->findBeing(id));
// If we're talking to that NPC, show the next button
- if (temporaryNPC == current_npc)
+ if (id == current_npc)
npcTextDialog->showNextButton();
- else if (temporaryNPC)
// Otherwise, move on as an empty dialog doesn't help
- temporaryNPC->nextDialog();
+ else
+ npcTextDialog->nextDialog(id);
break;
case SMSG_NPC_INT_INPUT:
// Request for an integer
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ current_npc = msg->readInt32();
+ player_node->setAction(LocalPlayer::STAND);
npcIntegerDialog->setRange(0, 2147483647);
npcIntegerDialog->setDefaultValue(0);
npcIntegerDialog->setVisible(true);
@@ -111,8 +106,8 @@ void NPCHandler::handleMessage(MessageIn *msg)
case SMSG_NPC_STR_INPUT:
// Request for a string
- id = msg->readInt32();
- current_npc = dynamic_cast<NPC*>(beingManager->findBeing(id));
+ current_npc = msg->readInt32();
+ player_node->setAction(LocalPlayer::STAND);
npcStringDialog->setValue("");
npcStringDialog->setVisible(true);
npcStringDialog->requestFocus();
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index ee1b2fd9..550753b7 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -93,7 +93,7 @@ namespace {
buyDialog->setVisible(false);
sellDialog->setVisible(false);
buySellDialog->setVisible(false);
- if (current_npc) current_npc->handleDeath();
+ current_npc = 0;
}
} deathListener;
}
@@ -147,8 +147,6 @@ void PlayerHandler::handleMessage(MessageIn *msg)
// Switch the actual map, deleting the previous one if necessary
engine->changeMap(mapPath);
- if (current_npc) current_npc->handleDeath();
-
float scrollOffsetX = 0.0f;
float scrollOffsetY = 0.0f;