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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-06-17 16:46:06 +0200 |
commit | 914d3de7c324cb1ec456892702689718352a7842 (patch) | |
tree | eb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/net | |
parent | faf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff) | |
download | mana-914d3de7c324cb1ec456892702689718352a7842.tar.gz mana-914d3de7c324cb1ec456892702689718352a7842.tar.bz2 mana-914d3de7c324cb1ec456892702689718352a7842.tar.xz mana-914d3de7c324cb1ec456892702689718352a7842.zip |
First pass on removing tile hard coded values.
Every files has been checked against the hard coded
32 values except the map.cpp file.
I also added convenience functions in the Game class,
centralized the default item icon size, and removed two
unused defines in being.cpp.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index 4249bac8..ec71143f 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -46,12 +46,11 @@ #include "net/manaserv/attributes.h" /** - * Max. distance we are willing to scroll after a teleport; + * Max. distance in tiles we are willing to scroll after a teleport; * everything beyond will reset the port hard. - * 32 is the nominal tile width/height. * @todo: Make this parameter read from config. */ -static const int MAP_TELEPORT_SCROLL_DISTANCE = 8 * 32; +static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; extern Net::PlayerHandler *playerHandler; @@ -298,8 +297,10 @@ void PlayerHandler::handleMapChangeMessage(Net::MessageIn &msg) /* Scroll if neccessary */ if (!sameMap - || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE)) + || (abs(x - (int) playerPos.x) > MAP_TELEPORT_SCROLL_DISTANCE + * game->getCurrentTileWidth()) + || (abs(y - (int) playerPos.y) > MAP_TELEPORT_SCROLL_DISTANCE + * game->getCurrentTileHeight())) { scrollOffsetX = x - (int) playerPos.x; scrollOffsetY = y - (int) playerPos.y; |