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authorIra Rice <irarice@gmail.com>2009-01-06 10:20:36 -0700
committerIra Rice <irarice@gmail.com>2009-01-06 10:20:36 -0700
commit2a065b5ef24441b0df2c06fbcae6dcf6fd5f5251 (patch)
treed4bee5fa8cb866618995e666ce1fdf37ca174f3b /src/net
parenta570ee66c7cf6ddff7b0c124ad4b633b4651bdb3 (diff)
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Added support for internationalization
Merged from the mainline client. Originally implemented by Guillaume Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91. Conflicts: INSTALL configure.ac src/Makefile.am src/gui/buy.cpp src/gui/confirm_dialog.cpp src/gui/inventorywindow.cpp src/gui/login.cpp src/gui/menuwindow.cpp src/gui/minimap.cpp src/gui/ok_dialog.cpp src/gui/popupmenu.cpp src/gui/register.cpp src/gui/sell.cpp src/gui/setup.cpp src/gui/setup_video.cpp Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/net')
-rw-r--r--src/net/playerhandler.cpp69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp
index a4a2dcc9..83b26743 100644
--- a/src/net/playerhandler.cpp
+++ b/src/net/playerhandler.cpp
@@ -39,6 +39,7 @@
#include "../gui/viewport.h"
#include "../utils/tostring.h"
+#include "../utils/gettext.h"
// TODO Move somewhere else
OkDialog *weightNotice = NULL;
@@ -189,10 +190,10 @@ void PlayerHandler::handleMessage(MessageIn *msg)
player_node->mTotalWeight <
player_node->mMaxWeight / 2)
{
- weightNotice = new OkDialog("Message",
- "You are carrying more then half "
- "your weight. You are unable to "
- "regain health.");
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more then half "
+ "your weight. You are unable to "
+ "regain health."));
weightNotice->addActionListener(
&weightListener);
}
@@ -214,37 +215,37 @@ void PlayerHandler::handleMessage(MessageIn *msg)
{
static char const *const deadMsg[] =
{
- "You are dead.",
- "We regret to inform you that your character was killed in battle.",
- "You are not that alive anymore.",
- "The cold hands of the grim reaper are grabbing for your soul.",
- "Game Over!",
- "Insert coin to continue",
- "No, kids. Your character did not really die. It... err... went to a better place.",
- "Your plan of breaking your enemies weapon by bashing it with your throat failed.",
- "I guess this did not run too well.",
- "Do you want your possessions identified?", // Nethack reference
- "Sadly, no trace of you was ever found...", // Secret of Mana reference
- "Annihilated.", // Final Fantasy VI reference
- "Looks like you got your head handed to you.", //Earthbound reference
- "You screwed up again, dump your body down the tubes and get you another one.", // Leisure Suit Larry 1 Reference
- "You're not dead yet. You're just resting.", // Monty Python reference from a couple of skits
- "You are no more.", // Monty Python reference from the dead parrot sketch starting now
- "You have ceased to be.",
- "You've expired and gone to meet your maker.",
- "You're a stiff.",
- "Bereft of life, you rest in peace.",
- "If you weren't so animated, you'd be pushing up the daisies.",
- "Your metabolic processes are now history.",
- "You're off the twig.",
- "You've kicked the bucket.",
- "You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile.",
- "You are an ex-player.",
- "You're pining for the fjords." // Monty Python reference from the dead parrot sketch
+ _("You are dead."),
+ _("We regret to inform you that your character was killed in battle."),
+ _("You are not that alive anymore."),
+ _("The cold hands of the grim reaper are grabbing for your soul."),
+ _("Game Over!"),
+ _("Insert coin to continue"),
+ _("No, kids. Your character did not really die. It... err... went to a better place."),
+ _("Your plan of breaking your enemies weapon by bashing it with your throat failed."),
+ _("I guess this did not run too well."),
+ _("Do you want your possessions identified?"), // Nethack reference
+ _("Sadly, no trace of you was ever found..."), // Secret of Mana reference
+ _("Annihilated."), // Final Fantasy VI reference
+ _("Looks like you got your head handed to you."), //Earthbound reference
+ _("You screwed up again, dump your body down the tubes and get you another one."), // Leisure Suit Larry 1 Reference
+ _("You're not dead yet. You're just resting."), // Monty Python reference from a couple of skits
+ _("You are no more."), // Monty Python reference from the dead parrot sketch starting now
+ _("You have ceased to be."),
+ _("You've expired and gone to meet your maker."),
+ _("You're a stiff."),
+ _("Bereft of life, you rest in peace."),
+ _("If you weren't so animated, you'd be pushing up the daisies."),
+ _("Your metabolic processes are now history."),
+ _("You're off the twig."),
+ _("You've kicked the bucket."),
+ _("You've shuffled off your mortal coil, run down the curtain and joined the bleedin' choir invisibile."),
+ _("You are an ex-player."),
+ _("You're pining for the fjords.") // Monty Python reference from the dead parrot sketch
};
std::string message(deadMsg[rand()%27]);
- deathNotice = new OkDialog("Message", message);
+ deathNotice = new OkDialog(_("Message"), message);
deathNotice->addActionListener(&deathListener);
player_node->setAction(Being::DEAD);
}
@@ -386,11 +387,11 @@ void PlayerHandler::handleMessage(MessageIn *msg)
switch (type) {
case 0:
- chatWindow->chatLog("Equip arrows first",
+ chatWindow->chatLog(_("Equip arrows first"),
BY_SERVER);
break;
default:
- logger->log("0x013b: Unhandled message %i", type);
+ logger->log(_("0x013b: Unhandled message %i"), type);
break;
}
}