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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-07-11 20:05:44 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2010-07-11 20:05:44 +0200 |
commit | abde0f51b3062c158fb52e9dfff23d21d3be03d1 (patch) | |
tree | 4af561ea9e8cd3f7f981cce9817cf57f3e353787 /src/net | |
parent | 93e1a2a9e5f379945a6efb24598319b605be1dfa (diff) | |
download | mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.gz mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.bz2 mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.tar.xz mana-abde0f51b3062c158fb52e9dfff23d21d3be03d1.zip |
Made the different hard-coded paths and files be now taken from the
data/paths.xml configuration file.
Also added default gui theme path in branding and default wallpaper path
and file searched respectively in the branding and paths.xml files.
Hard-coded values are still used as fallbacks.
Resolves: Manasource Mantis #148.
Reviewed-by: jaxad0127.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/manaserv/beinghandler.cpp | 2 | ||||
-rw-r--r-- | src/net/manaserv/playerhandler.cpp | 6 |
2 files changed, 6 insertions, 2 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index b08af749..8df9a8ab 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -232,7 +232,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg) } if (speed) { - /** + /* * The being's speed is transfered in tiles per second * 10 * to keep it transferable in a Byte. * We set it back to tiles per second and in a float. diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp index f6207800..2347fee2 100644 --- a/src/net/manaserv/playerhandler.cpp +++ b/src/net/manaserv/playerhandler.cpp @@ -29,6 +29,7 @@ #include "log.h" #include "particle.h" #include "npc.h" +#include "configuration.h" #include "gui/chat.h" #include "gui/gui.h" @@ -141,7 +142,10 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) player_node->setLevel(msg.readInt16()); player_node->setCharacterPoints(msg.readInt16()); player_node->setCorrectionPoints(msg.readInt16()); - Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0); + Particle* effect = particleEngine->addEffect( + paths.getValue("particles", "graphics/particles/") + + paths.getValue("levelUpEffectFile", "levelup.particle.xml"), + 0, 0); player_node->controlParticle(effect); } break; |