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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-11 20:05:44 +0200
commitabde0f51b3062c158fb52e9dfff23d21d3be03d1 (patch)
tree4af561ea9e8cd3f7f981cce9817cf57f3e353787 /src/net
parent93e1a2a9e5f379945a6efb24598319b605be1dfa (diff)
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Made the different hard-coded paths and files be now taken from the
data/paths.xml configuration file. Also added default gui theme path in branding and default wallpaper path and file searched respectively in the branding and paths.xml files. Hard-coded values are still used as fallbacks. Resolves: Manasource Mantis #148. Reviewed-by: jaxad0127.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/manaserv/beinghandler.cpp2
-rw-r--r--src/net/manaserv/playerhandler.cpp6
2 files changed, 6 insertions, 2 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index b08af749..8df9a8ab 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -232,7 +232,7 @@ void BeingHandler::handleBeingsMoveMessage(Net::MessageIn &msg)
}
if (speed)
{
- /**
+ /*
* The being's speed is transfered in tiles per second * 10
* to keep it transferable in a Byte.
* We set it back to tiles per second and in a float.
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index f6207800..2347fee2 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -29,6 +29,7 @@
#include "log.h"
#include "particle.h"
#include "npc.h"
+#include "configuration.h"
#include "gui/chat.h"
#include "gui/gui.h"
@@ -141,7 +142,10 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
player_node->setLevel(msg.readInt16());
player_node->setCharacterPoints(msg.readInt16());
player_node->setCorrectionPoints(msg.readInt16());
- Particle* effect = particleEngine->addEffect("graphics/particles/levelup.particle.xml", 0, 0);
+ Particle* effect = particleEngine->addEffect(
+ paths.getValue("particles", "graphics/particles/")
+ + paths.getValue("levelUpEffectFile", "levelup.particle.xml"),
+ 0, 0);
player_node->controlParticle(effect);
} break;