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authorJared Adams <jaxad0127@gmail.com>2009-05-12 08:11:35 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-12 08:12:31 -0600
commit657afb7b642d5b02289c6bb5bc883c2987cdf5d1 (patch)
tree26816e7e3f3acfd521844be85423a8b18d2443c5 /src/net/tmwserv/inventoryhandler.cpp
parentb4d5e2a9c92fe5b0f53c3d08b87c324960c3215c (diff)
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Remove methods from LocalPlayer that just call Net
And make a few others like that, and remove them too.
Diffstat (limited to 'src/net/tmwserv/inventoryhandler.cpp')
-rw-r--r--src/net/tmwserv/inventoryhandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
index d78c8318..8110fdd2 100644
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ b/src/net/tmwserv/inventoryhandler.cpp
@@ -100,6 +100,9 @@ void InventoryHandler::unequipItem(const Item *item)
MessageOut msg(PGMSG_UNEQUIP);
msg.writeInt8(item->getInvIndex());
Net::GameServer::connection->send(msg);
+
+ // Tidy equipment directly to avoid weapon still shown bug, for instance
+ player_node->mEquipment->setEquipment(item->getInvIndex(), 0);
}
void InventoryHandler::useItem(const Item *item)