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authorJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
committerJared Adams <jaxad0127@gmail.com>2009-09-30 19:54:06 -0600
commitd4f32a38fd498c180d562ced38a9129e0abf2252 (patch)
treee655b59ff686ad5fe2bdd11d6e072f5c3a4493b7 /src/net/tmwserv/charhandler.h
parent6707d108790ab1fe1d4a3ef52d717966990fdf0a (diff)
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Merge login state machines for both clients
Also do some cleanup and refactoring of related code.
Diffstat (limited to 'src/net/tmwserv/charhandler.h')
-rw-r--r--src/net/tmwserv/charhandler.h75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/net/tmwserv/charhandler.h b/src/net/tmwserv/charhandler.h
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+++ b/src/net/tmwserv/charhandler.h
@@ -0,0 +1,75 @@
+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NET_TMWSERV_CHARSERVERHANDLER_H
+#define NET_TMWSERV_CHARSERVERHANDLER_H
+
+#include "net/charhandler.h"
+#include "net/messagehandler.h"
+
+class LoginData;
+
+namespace TmwServ {
+
+/**
+ * Deals with incoming messages related to character selection.
+ */
+class CharHandler : public MessageHandler, public Net::CharHandler
+{
+ public:
+ CharHandler();
+
+ void handleMessage(MessageIn &msg);
+
+ void setCharInfo(LockedArray<LocalPlayer*> *charInfo)
+ {
+ mCharInfo = charInfo;
+ }
+
+ /**
+ * Sets the character create dialog. The handler will clean up this
+ * dialog when a new character is succesfully created, and will unlock
+ * the dialog when a new character failed to be created.
+ */
+ void setCharCreateDialog(CharCreateDialog *window);
+
+ void getCharacters();
+
+ void chooseCharacter(int slot, LocalPlayer* character);
+
+ void newCharacter(const std::string &name, int slot,
+ bool gender, int hairstyle, int hairColor,
+ std::vector<int> stats);
+
+ void deleteCharacter(int slot, LocalPlayer* character);
+
+ protected:
+ void handleCharCreateResponse(MessageIn &msg);
+
+ void handleCharSelectResponse(MessageIn &msg);
+
+ LockedArray<LocalPlayer*> *mCharInfo;
+ CharCreateDialog *mCharCreateDialog;
+};
+
+} // namespace TmwServ
+
+#endif