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author | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 13:33:14 +0200 |
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committer | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 14:18:45 +0200 |
commit | 6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch) | |
tree | 86691035f8d0d3bfac86249b63a160fab924c43c /src/net/tmwserv/beinghandler.cpp | |
parent | 6ab1e52df06baea2ad00d4e87378f220534795c8 (diff) | |
download | mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.gz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.bz2 mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.xz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.zip |
Gettext fixes
Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/net/tmwserv/beinghandler.cpp')
-rw-r--r-- | src/net/tmwserv/beinghandler.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp index 93f76ce7..acd6b62c 100644 --- a/src/net/tmwserv/beinghandler.cpp +++ b/src/net/tmwserv/beinghandler.cpp @@ -268,18 +268,22 @@ void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg) static char const *const deadMsg[] = { _("You are dead."), - _("We regret to inform you that your character was killed in battle."), + _("We regret to inform you that your character was killed in " + "battle."), _("You are not that alive anymore."), _("The cold hands of the grim reaper are grabbing for your soul."), _("Game Over!"), - _("No, kids. Your character did not really die. It... err... went to a better place."), - _("Your plan of breaking your enemies weapon by bashing it with your throat failed."), + _("No, kids. Your character did not really die. It... err... " + "went to a better place."), + _("Your plan of breaking your enemies weapon by bashing it with " + "your throat failed."), _("I guess this did not run too well."), _("Do you want your possessions identified?"), // Nethack reference _("Sadly, no trace of you was ever found..."), // Secret of Mana reference _("Annihilated."), // Final Fantasy VI reference - _("Looks like you got your head handed to you."), //Earthbound reference - _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference + _("Looks like you got your head handed to you."), // Earthbound reference + _("You screwed up again, dump your body down the tubes and get " + "you another one.") // Leisure Suit Larry 1 Reference }; std::string message(deadMsg[rand()%13]); |