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authorKess Vargavind <vargavind@gmail.com>2009-08-07 13:33:14 +0200
committerKess Vargavind <vargavind@gmail.com>2009-08-07 14:18:45 +0200
commit6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch)
tree86691035f8d0d3bfac86249b63a160fab924c43c /src/net/tmwserv/beinghandler.cpp
parent6ab1e52df06baea2ad00d4e87378f220534795c8 (diff)
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Gettext fixes
Trying to use the same kind of capitalization and interpunctuation for various parts of the gui, melding a few split strings, updating POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/net/tmwserv/beinghandler.cpp')
-rw-r--r--src/net/tmwserv/beinghandler.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/net/tmwserv/beinghandler.cpp b/src/net/tmwserv/beinghandler.cpp
index 93f76ce7..acd6b62c 100644
--- a/src/net/tmwserv/beinghandler.cpp
+++ b/src/net/tmwserv/beinghandler.cpp
@@ -268,18 +268,22 @@ void BeingHandler::handleBeingActionChangeMessage(MessageIn &msg)
static char const *const deadMsg[] =
{
_("You are dead."),
- _("We regret to inform you that your character was killed in battle."),
+ _("We regret to inform you that your character was killed in "
+ "battle."),
_("You are not that alive anymore."),
_("The cold hands of the grim reaper are grabbing for your soul."),
_("Game Over!"),
- _("No, kids. Your character did not really die. It... err... went to a better place."),
- _("Your plan of breaking your enemies weapon by bashing it with your throat failed."),
+ _("No, kids. Your character did not really die. It... err... "
+ "went to a better place."),
+ _("Your plan of breaking your enemies weapon by bashing it with "
+ "your throat failed."),
_("I guess this did not run too well."),
_("Do you want your possessions identified?"), // Nethack reference
_("Sadly, no trace of you was ever found..."), // Secret of Mana reference
_("Annihilated."), // Final Fantasy VI reference
- _("Looks like you got your head handed to you."), //Earthbound reference
- _("You screwed up again, dump your body down the tubes and get you another one.") // Leisure Suit Larry 1 Reference
+ _("Looks like you got your head handed to you."), // Earthbound reference
+ _("You screwed up again, dump your body down the tubes and get "
+ "you another one.") // Leisure Suit Larry 1 Reference
};
std::string message(deadMsg[rand()%13]);