diff options
author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-26 23:40:37 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-26 23:40:37 +0200 |
commit | 2d0e84449b14615bdacb6f897791628662bbfd39 (patch) | |
tree | 08019ae6c24c6da25e25da027d04ad008c25d6a2 /src/net/tmwa | |
parent | 42605753159d7b63276351311e0fd43874a3366b (diff) | |
parent | 0056412ed33b941d72a175dcd3f025abcd8fc02b (diff) | |
download | mana-2d0e84449b14615bdacb6f897791628662bbfd39.tar.gz mana-2d0e84449b14615bdacb6f897791628662bbfd39.tar.bz2 mana-2d0e84449b14615bdacb6f897791628662bbfd39.tar.xz mana-2d0e84449b14615bdacb6f897791628662bbfd39.zip |
Made the client use a unique kind of movement code.
This is fixng many issues and (hopefully) will make the movement
rendering much smoother.
Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge
Conflicts:
src/being.cpp
src/net/manaserv/beinghandler.cpp
Resolves: TMW-Mantis #946.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 108 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.h | 7 | ||||
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 23 | ||||
-rw-r--r-- | src/net/tmwa/itemhandler.cpp | 14 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 60 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.h | 7 |
8 files changed, 188 insertions, 52 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 61491692..960f08ed 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -20,11 +20,13 @@ */ #include "net/tmwa/beinghandler.h" +#include "net/tmwa/playerhandler.h" #include "actorspritemanager.h" #include "being.h" #include "client.h" #include "effectmanager.h" +#include "game.h" #include "guild.h" #include "localplayer.h" #include "log.h" @@ -37,9 +39,13 @@ #include "resources/emotedb.h" #include <iostream> +#include <cmath> namespace TmwAthena { +// Number of pixels where we decide that the position doesn't need to be reset. +static const float POS_DEST_DIFF_TOLERANCE = 48.0f; + BeingHandler::BeingHandler(bool enableSync): mSync(enableSync) { @@ -95,13 +101,58 @@ Being *createBeing(int id, short job) return being; } +static void handleMoveMessage(Map *map, Being *dstBeing, + Uint16 srcX, Uint16 srcY, + Uint16 dstX, Uint16 dstY) +{ + // Avoid dealing with flawed destination + if (map && dstBeing && srcX && srcY && dstX && dstY) + { + Vector pos = map->getTileCenter(srcX, srcY); + Vector dest = map->getTileCenter(dstX, dstY); + + // Don't set the position as the movement algorithm + // can guess it and it would break the animation played, + // when we're close enough. + if (std::abs(dest.x - pos.x) > POS_DEST_DIFF_TOLERANCE + || std::abs(dest.y - pos.y) > POS_DEST_DIFF_TOLERANCE) + dstBeing->setPosition(pos); + + dstBeing->setDestination(dest.x, dest.y); + } +} + +static void handlePosMessage(Map *map, Being *dstBeing, Uint16 x, Uint16 y, + Uint8 dir = 0) +{ + // Avoid dealing with flawed destination + if (map && dstBeing && x && y) + { + Vector pos = map->getTileCenter(x, y); + Vector beingPos = dstBeing->getPosition(); + // Don't set the position as the movement algorithm + // can guess it and it would break the animation played, + // when we're close enough. + if (std::abs(beingPos.x - pos.x) > POS_DEST_DIFF_TOLERANCE + || std::abs(beingPos.y - pos.y) > POS_DEST_DIFF_TOLERANCE) + dstBeing->setPosition(pos); + + // Set also the destination to the desired position. + dstBeing->setDestination(pos.x, pos.y); + + if (dir) + dstBeing->setDirection(dir); + } +} + void BeingHandler::handleMessage(Net::MessageIn &msg) { if (!actorSpriteManager) return; int id; - short job, speed, gender; + short job, gender; + float speed; Uint16 headTop, headMid, headBottom; Uint16 shoes, gloves; Uint16 weapon, shield; @@ -114,13 +165,16 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; + // Prepare useful translation variables + Map *map = Game::instance()->getCurrentMap(); + switch (msg.getId()) { case SMSG_BEING_VISIBLE: case SMSG_BEING_MOVE: // Information about a being in range id = msg.readInt32(); - speed = msg.readInt16(); + speed = (float)msg.readInt16(); stunMode = msg.readInt16(); // opt1 statusEffects = msg.readInt16(); // opt2 statusEffects |= ((Uint32)msg.readInt16()) << 16; // option @@ -146,15 +200,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (msg.getId() == SMSG_BEING_VISIBLE) { dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); dstBeing->setAction(Being::STAND); } - // Prevent division by 0 when calculating frame - if (speed == 0) { speed = 150; } + if (speed == 0) + speed = 150.0f; // In ticks per tile * 10 - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -205,17 +258,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + handlePosMessage(map, dstBeing, x, y, dir); } msg.readInt8(); // unknown @@ -235,6 +285,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_BEING_MOVE2: + { /* * A simplified movement packet, used by the * later versions of eAthena for both mobs and @@ -254,11 +305,8 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); msg.readInt32(); // Server tick - - dstBeing->setAction(Being::STAND); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); + } break; case SMSG_BEING_REMOVE: @@ -479,15 +527,17 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } break; case SMSG_BEING_CHANGE_DIRECTION: + { if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32()))) { break; } msg.readInt16(); // unused - - dstBeing->setDirection(msg.readInt8()); - + Uint8 dir = msg.readInt8(); + if (dir) + dstBeing->setDirection(dir); + } break; case SMSG_PLAYER_UPDATE_1: @@ -519,7 +569,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) } } - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + // The original speed is ticks per tile * 10 + if (speed) + dstBeing->setMoveSpeed(Vector(speed / 10, speed / 10)); + else + dstBeing->setMoveSpeed(Net::getPlayerHandler()->getDefaultMoveSpeed()); + dstBeing->setSubtype(job); hairStyle = msg.readInt16(); weapon = msg.readInt16(); @@ -561,16 +616,14 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) { Uint16 srcX, srcY, dstX, dstY; msg.readCoordinatePair(srcX, srcY, dstX, dstY); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); + handleMoveMessage(map, dstBeing, srcX, srcY, dstX, dstY); } else { Uint8 dir; Uint16 x, y; msg.readCoordinates(x, y, dir); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); + handlePosMessage(map, dstBeing, x, y, dir); } gmstatus = msg.readInt16(); @@ -598,9 +651,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) msg.readInt8(); // Lv msg.readInt8(); // unknown - dstBeing->setActionTime(tick_time); - dstBeing->reset(); - dstBeing->setStunMode(stunMode); dstBeing->setStatusEffectBlock(0, (statusEffects >> 16) & 0xffff); dstBeing->setStatusEffectBlock(16, statusEffects & 0xffff); @@ -628,9 +678,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 x, y; x = msg.readInt16(); y = msg.readInt16(); - dstBeing->setTileCoords(x, y); - if (dstBeing->getCurrentAction() == Being::MOVE) - dstBeing->setAction(Being::STAND); + handlePosMessage(map, dstBeing, x, y); } } break; diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 1063ee39..e6dc84a2 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -185,7 +185,11 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) mNetwork->disconnect(); Client::setState(STATE_CHANGE_MAP); - player_node->setTileCoords(x, y); + Map *map = player_node->getMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + player_node->setPosition(Vector(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2)); player_node->setMap(0); } break; diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 0b3c7d38..2194c77d 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -76,7 +76,8 @@ void GameHandler::handleMessage(Net::MessageIn &msg) x, y, direction); // Switch now or we'll have problems Client::setState(STATE_GAME); - player_node->setTileCoords(x, y); + // Stores the position until the map is loaded. + mTileX = x; mTileY = y; } break; case SMSG_SERVER_PING: @@ -111,7 +112,17 @@ void GameHandler::event(Event::Channel channel, const Event &event) { if (event.getType() == Event::EnginesInitialized) { - Game::instance()->changeMap(mMap); + Game *game = Game::instance(); + game->changeMap(mMap); + Map *map = game->getCurrentMap(); + int tileWidth = map->getTileWidth(); + int tileHeight = map->getTileHeight(); + if (mTileX && mTileY) + { + player_node->setPosition(Vector(mTileX * tileWidth + tileWidth / 2, + mTileY * tileHeight + tileHeight / 2)); + mTileX = mTileY = 0; + } } else if (event.getType() == Event::MapLoaded) { diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h index a1a2e7ec..016df18e 100644 --- a/src/net/tmwa/gamehandler.h +++ b/src/net/tmwa/gamehandler.h @@ -65,8 +65,13 @@ class GameHandler : public MessageHandler, public Net::GameHandler, bool canUseMagicBar() const { return true; } private: - std::string mMap; + std::string mMap; ///< Keeps the map filename. int mCharID; /// < Saved for map-server switching + /** + * Keeps the local character position until the map is loaded + * to permit the translation in pixels. + */ + int mTileX, mTileY; }; } // namespace TmwAthena diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 18e8febc..1340a091 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -24,6 +24,7 @@ #include "configuration.h" #include "equipment.h" #include "event.h" +#include "game.h" #include "inventory.h" #include "item.h" #include "itemshortcut.h" @@ -408,13 +409,33 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) flag = msg.readInt8(); if (!flag) + { SERVER_NOTICE(_("Unable to unequip.")) + } else + { mEquips.setEquipment(getSlot(equipType), -1); + // Reset the attack range to unarmed. + player_node->setAttackRange(ATTACK_RANGE_NOT_SET); + } break; case SMSG_PLAYER_ATTACK_RANGE: - player_node->setAttackRange(msg.readInt16()); + { + // The range is in tiles, so we translate it back to pixels + Map *map = Game::instance()->getCurrentMap(); + if (map) + { + player_node->setAttackRange(msg.readInt16() + * map->getTileWidth()); + } + else + { + logger->log("Couldn't set attacke range due to the lack" + "of an initialized map."); + player_node->setAttackRange(ATTACK_RANGE_NOT_SET); + } + } break; case SMSG_PLAYER_ARROW_EQUIP: diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index a8e98860..e452ccf2 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -21,12 +21,14 @@ #include "net/tmwa/itemhandler.h" -#include "actorspritemanager.h" - #include "net/messagein.h" #include "net/tmwa/protocol.h" +#include "actorspritemanager.h" +#include "game.h" +#include "map.h" + namespace TmwAthena { ItemHandler::ItemHandler() @@ -54,7 +56,13 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) int y = msg.readInt16(); msg.skip(4); // amount,subX,subY / subX,subY,amount - actorSpriteManager->createItem(id, itemId, x, y); + Game *game = Game::instance(); + if (!game) + break; + + if (Map *map = game->getCurrentMap()) + actorSpriteManager->createItem(id, itemId, + map->getTileCenter(x, y)); } break; diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index ec004917..4bd637c3 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -20,7 +20,9 @@ */ #include "net/tmwa/playerhandler.h" +#include "net/tmwa/beinghandler.h" +#include "client.h" #include "event.h" #include "game.h" #include "localplayer.h" @@ -198,20 +200,23 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) float scrollOffsetX = 0.0f; float scrollOffsetY = 0.0f; - /* Scroll if neccessary */ + /* Scroll if necessary */ + Map *map = game->getCurrentMap(); + int tileX = player_node->getTileX(); + int tileY = player_node->getTileY(); if (!sameMap - || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) - || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) + || (abs(x - tileX) > MAP_TELEPORT_SCROLL_DISTANCE) + || (abs(y - tileY) > MAP_TELEPORT_SCROLL_DISTANCE)) { - Map *map = game->getCurrentMap(); - scrollOffsetX = (x - player_node->getTileX()) - * map->getTileWidth(); - scrollOffsetY = (y - player_node->getTileY()) - * map->getTileHeight(); + scrollOffsetX = (x - tileX) * map->getTileWidth(); + scrollOffsetY = (y - tileY) * map->getTileHeight(); } player_node->setAction(Being::STAND); - player_node->setTileCoords(x, y); + Vector pos = map->getTileCenter(x, y); + player_node->setPosition(pos); + // Stop movement + player_node->setDestination(pos.x, pos.y); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, (int) scrollOffsetY); @@ -228,7 +233,8 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) switch (type) { case 0x0000: - player_node->setWalkSpeed(Vector(value, value, 0)); + player_node->setMoveSpeed(Vector(value / 10, + value / 10, 0)); break; case 0x0004: break; // manner case 0x0005: PlayerInfo::setAttribute(HP, value); break; @@ -553,8 +559,12 @@ void PlayerHandler::setDirection(char direction) void PlayerHandler::setDestination(int x, int y, int direction) { + // The destination coordinates are received in pixel, so we translate them + // into tiles. + Map *map = Game::instance()->getCurrentMap(); MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST); - outMsg.writeCoordinates(x, y, direction); + outMsg.writeCoordinates(x / map->getTileWidth(), y / map->getTileHeight(), + direction); } void PlayerHandler::changeAction(Being::Action action) @@ -603,11 +613,35 @@ int PlayerHandler::getJobLocation() return JOB; } -Vector PlayerHandler::getDefaultWalkSpeed() +Vector PlayerHandler::getDefaultMoveSpeed() const { // Return an normalized speed for any side // as the offset is calculated elsewhere. - return Vector(150, 150, 0); + // in ticks per tile. + return Vector(15.0f, 15.0f, 0.0f); +} + +Vector PlayerHandler::getPixelsPerTickMoveSpeed(const Vector &speed, Map *map) +{ + Game *game = Game::instance(); + + if (game && !map) + map = game->getCurrentMap(); + + if (!map || speed.x == 0 || speed.y == 0) + { + logger->log("TmwAthena::PlayerHandler: Speed set to default: " + "Map not yet initialized or invalid speed."); + return getDefaultMoveSpeed(); + } + + Vector speedInTicks; + + // speedInTicks.z = 0; // We don't use z for now. + speedInTicks.x = 1 / speed.x * (float)map->getTileWidth(); + speedInTicks.y = 1 / speed.y * (float)map->getTileHeight(); + + return speedInTicks; } } // namespace TmwAthena diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h index cb352110..63812f47 100644 --- a/src/net/tmwa/playerhandler.h +++ b/src/net/tmwa/playerhandler.h @@ -58,7 +58,12 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler int getJobLocation(); - Vector getDefaultWalkSpeed(); + Vector getDefaultMoveSpeed() const; + + Vector getPixelsPerTickMoveSpeed(const Vector &speed, Map *map = 0); + + bool usePixelPrecision() + { return false; } }; } // namespace TmwAthena |