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authorChuck Miller <shadowmil@gmail.com>2010-07-17 21:01:26 -0400
committerChuck Miller <shadowmil@gmail.com>2010-07-17 21:40:48 -0400
commit6a13899daed872debe2375c71903505e6434a731 (patch)
treefaaf483d80c6e791ec182f6331697f06281b97c7 /src/net/tmwa/specialhandler.cpp
parentb738d67f76336641468e3f77cef472a52a6e5ad3 (diff)
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Modify how attributes and stats are handled
Handling moved from LocalPlayer to PlayerInfo class Event system used to update windows Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/tmwa/specialhandler.cpp')
-rw-r--r--src/net/tmwa/specialhandler.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp
index c5f5d540..f147ef9b 100644
--- a/src/net/tmwa/specialhandler.cpp
+++ b/src/net/tmwa/specialhandler.cpp
@@ -21,8 +21,8 @@
#include "net/tmwa/specialhandler.h"
-#include "localplayer.h"
#include "log.h"
+#include "playerinfo.h"
#include "gui/skilldialog.h"
@@ -105,8 +105,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.skip(24); // unused
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;
@@ -119,8 +118,7 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg)
msg.readInt16(); // range
int up = msg.readInt8();
- player_node->setAttributeBase(skillId, level);
- player_node->setAttributeEffective(skillId, level);
+ PlayerInfo::setStatBase(skillId, level);
skillDialog->setModifiable(skillId, up);
}
break;