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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-15 18:22:41 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-15 18:22:41 +0100 |
commit | 6265ef44e8308ac9a27abec68839c2a884a8f09e (patch) | |
tree | 332acf88dde77a957283d01cb892c358ccc6a1e2 /src/net/tmwa/playerhandler.cpp | |
parent | 911444a5b910691816acfccf65151296042fb724 (diff) | |
download | mana-6265ef44e8308ac9a27abec68839c2a884a8f09e.tar.gz mana-6265ef44e8308ac9a27abec68839c2a884a8f09e.tar.bz2 mana-6265ef44e8308ac9a27abec68839c2a884a8f09e.tar.xz mana-6265ef44e8308ac9a27abec68839c2a884a8f09e.zip |
Reset destination to position at warp time for TmwAthena.
This fix the following bug:
When changing map, the local player sometimes walks randomly
until the player reacts.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index b05c11d7..9210de6e 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -215,8 +215,11 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg) } player_node->setAction(Being::STAND); - player_node->setPosition(Vector(x * tileWidth + tileWidth / 2, - y * tileHeight + tileHeight / 2)); + Vector pos(x * tileWidth + tileWidth / 2, + y * tileHeight + tileHeight / 2); + player_node->setPosition(pos); + // Stop movement + player_node->setDestination(pos.x, pos.y); logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX, (int) scrollOffsetY); |