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authorBertram <yohanndotferreiraatorange.fr>2010-04-16 13:58:56 +0200
committerBertram <yohanndotferreiraatorange.fr>2010-04-17 12:03:44 +0200
commit3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch)
tree5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/tmwa/playerhandler.cpp
parent924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff)
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Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp652
1 files changed, 652 insertions, 0 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
new file mode 100644
index 00000000..afa2c71b
--- /dev/null
+++ b/src/net/tmwa/playerhandler.cpp
@@ -0,0 +1,652 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/playerhandler.h"
+
+#include "game.h"
+#include "localplayer.h"
+#include "log.h"
+#include "npc.h"
+#include "units.h"
+
+#include "gui/buy.h"
+#include "gui/buysell.h"
+#include "gui/gui.h"
+#include "gui/npcdialog.h"
+#include "gui/okdialog.h"
+#include "gui/sell.h"
+#include "gui/statuswindow.h"
+#include "gui/viewport.h"
+
+#include "gui/widgets/chattab.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+
+#include "net/tmwa/protocol.h"
+
+#include "utils/stringutils.h"
+#include "utils/gettext.h"
+
+extern OkDialog *weightNotice;
+extern OkDialog *deathNotice;
+
+// Max. distance we are willing to scroll after a teleport;
+// everything beyond will reset the port hard.
+static const int MAP_TELEPORT_SCROLL_DISTANCE = 8;
+
+#define ATTR_BONUS(atr) \
+(player_node->getAttributeEffective(atr) - player_node->getAttributeBase(atr))
+
+// TODO Move somewhere else
+namespace {
+
+ /**
+ * Listener used for handling the overweigth message.
+ */
+ struct WeightListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ weightNotice = NULL;
+ }
+ } weightListener;
+
+ /**
+ * Listener used for handling death message.
+ */
+ struct DeathListener : public gcn::ActionListener
+ {
+ void action(const gcn::ActionEvent &event)
+ {
+ Net::getPlayerHandler()->respawn();
+ deathNotice = NULL;
+
+ BuyDialog::closeAll();
+ BuySellDialog::closeAll();
+ NpcDialog::closeAll();
+ SellDialog::closeAll();
+
+ viewport->closePopupMenu();
+ }
+ } deathListener;
+
+} // anonymous namespace
+
+static const char *randomDeathMessage()
+{
+ static char const *const deadMsg[] =
+ {
+ N_("You are dead."),
+ N_("We regret to inform you that your character was killed in "
+ "battle."),
+ N_("You are not that alive anymore."),
+ N_("The cold hands of the grim reaper are grabbing for your soul."),
+ N_("Game Over!"),
+ N_("Insert coin to continue."),
+ N_("No, kids. Your character did not really die. It... "
+ "err... went to a better place."),
+ N_("Your plan of breaking your enemies weapon by "
+ "bashing it with your throat failed."),
+ N_("I guess this did not run too well."),
+ // NetHack reference:
+ N_("Do you want your possessions identified?"),
+ // Secret of Mana reference:
+ N_("Sadly, no trace of you was ever found..."),
+ // Final Fantasy VI reference:
+ N_("Annihilated."),
+ // Earthbound reference:
+ N_("Looks like you got your head handed to you."),
+ // Leisure Suit Larry 1 reference:
+ N_("You screwed up again, dump your body down the tubes "
+ "and get you another one."),
+ // Monty Python references (Dead Parrot sketch mostly):
+ N_("You're not dead yet. You're just resting."),
+ N_("You are no more."),
+ N_("You have ceased to be."),
+ N_("You've expired and gone to meet your maker."),
+ N_("You're a stiff."),
+ N_("Bereft of life, you rest in peace."),
+ N_("If you weren't so animated, you'd be pushing up the daisies."),
+ N_("Your metabolic processes are now history."),
+ N_("You're off the twig."),
+ N_("You've kicked the bucket."),
+ N_("You've shuffled off your mortal coil, run down the "
+ "curtain and joined the bleedin' choir invisibile."),
+ N_("You are an ex-player."),
+ N_("You're pining for the fjords.")
+ };
+
+ const int random = rand() % (sizeof(deadMsg) / sizeof(deadMsg[0]));
+ return gettext(deadMsg[random]);
+}
+
+extern Net::PlayerHandler *playerHandler;
+
+namespace TmwAthena {
+
+PlayerHandler::PlayerHandler()
+{
+ static const Uint16 _messages[] = {
+ SMSG_WALK_RESPONSE,
+ SMSG_PLAYER_WARP,
+ SMSG_PLAYER_STAT_UPDATE_1,
+ SMSG_PLAYER_STAT_UPDATE_2,
+ SMSG_PLAYER_STAT_UPDATE_3,
+ SMSG_PLAYER_STAT_UPDATE_4,
+ SMSG_PLAYER_STAT_UPDATE_5,
+ SMSG_PLAYER_STAT_UPDATE_6,
+ SMSG_PLAYER_ARROW_MESSAGE,
+ 0
+ };
+ handledMessages = _messages;
+ playerHandler = this;
+}
+
+void PlayerHandler::handleMessage(Net::MessageIn &msg)
+{
+ switch (msg.getId())
+ {
+ case SMSG_WALK_RESPONSE:
+ /*
+ * This client assumes that all walk messages succeed,
+ * and that the server will send a correction notice
+ * otherwise.
+ */
+ break;
+
+ case SMSG_PLAYER_WARP:
+ {
+ std::string mapPath = msg.readString(16);
+ int x = msg.readInt16();
+ int y = msg.readInt16();
+
+ logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y);
+
+ /*
+ * We must clear the local player's target *before* the call
+ * to changeMap, as it deletes all beings.
+ */
+ player_node->stopAttack();
+
+ Game *game = Game::instance();
+
+ const std::string &currentMapName = game->getCurrentMapName();
+ bool sameMap = (currentMapName == mapPath);
+
+ // Switch the actual map, deleting the previous one if necessary
+ mapPath = mapPath.substr(0, mapPath.rfind("."));
+ game->changeMap(mapPath);
+
+ float scrollOffsetX = 0.0f;
+ float scrollOffsetY = 0.0f;
+
+ /* Scroll if neccessary */
+ if (!sameMap
+ || (abs(x - player_node->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE)
+ || (abs(y - player_node->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE))
+ {
+ Map *map = game->getCurrentMap();
+ scrollOffsetX = (x - player_node->getTileX())
+ * map->getTileWidth();
+ scrollOffsetY = (y - player_node->getTileY())
+ * map->getTileHeight();
+ }
+
+ player_node->setAction(Being::STAND);
+ player_node->setFrame(0);
+ player_node->setTileCoords(x, y);
+
+ logger->log("Adjust scrolling by %d:%d", (int) scrollOffsetX,
+ (int) scrollOffsetY);
+
+ viewport->scrollBy(scrollOffsetX, scrollOffsetY);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_1:
+ {
+ int type = msg.readInt16();
+ int value = msg.readInt32();
+
+ switch (type)
+ {
+ case 0x0000:
+ player_node->setWalkSpeed(Vector(value, value, 0));
+ break;
+ case 0x0004: break; // manner
+ case 0x0005: player_node->setHp(value); break;
+ case 0x0006: player_node->setMaxHp(value); break;
+ case 0x0007: player_node->setMP(value); break;
+ case 0x0008: player_node->setMaxMP(value); break;
+ case 0x0009: player_node->setCharacterPoints(value); break;
+ case 0x000b: player_node->setLevel(value); break;
+ case 0x000c: player_node->setSkillPoints(value); break;
+ case 0x0018:
+ if (value >= player_node->getMaxWeight() / 2 &&
+ player_node->getTotalWeight() <
+ player_node->getMaxWeight() / 2)
+ {
+ weightNotice = new OkDialog(_("Message"),
+ _("You are carrying more than "
+ "half your weight. You are "
+ "unable to regain health."));
+ weightNotice->addActionListener(
+ &weightListener);
+ }
+ player_node->setTotalWeight(value);
+ break;
+ case 0x0019: player_node->setMaxWeight(value); break;
+
+ case 0x0029: player_node->setAttributeEffective(ATK, value
+ + ATTR_BONUS(ATK));
+ player_node->setAttributeBase(ATK, value);
+ break;
+ case 0x002a: value += player_node->getAttributeBase(ATK);
+ player_node->setAttributeEffective(ATK, value); break;
+
+ case 0x002b: player_node->setAttributeEffective(MATK, value
+ + ATTR_BONUS(MATK));
+ player_node->setAttributeBase(MATK, value);
+ if (statusWindow)
+ statusWindow->update(StatusWindow::MP);
+ break;
+ case 0x002c: value += player_node->getAttributeBase(MATK);
+ player_node->setAttributeEffective(MATK, value);
+ if (statusWindow)
+ statusWindow->update(StatusWindow::MP);
+ break;
+ case 0x002d: player_node->setAttributeEffective(DEF, value
+ + ATTR_BONUS(DEF));
+ player_node->setAttributeBase(DEF, value); break;
+ case 0x002e: value += player_node->getAttributeBase(DEF);
+ player_node->setAttributeEffective(DEF, value); break;
+
+ case 0x002f: player_node->setAttributeEffective(MDEF, value
+ + ATTR_BONUS(MDEF));
+ player_node->setAttributeBase(MDEF, value); break;
+ case 0x0030: value += player_node->getAttributeBase(MDEF);
+ player_node->setAttributeEffective(MDEF, value); break;
+
+ case 0x0031: player_node->setAttributeBase(HIT, value);
+ player_node->setAttributeEffective(HIT, value); break;
+
+ case 0x0032: player_node->setAttributeEffective(FLEE, value
+ + ATTR_BONUS(FLEE));
+ player_node->setAttributeBase(FLEE, value); break;
+ case 0x0033: value += player_node->getAttributeBase(FLEE);
+ player_node->setAttributeEffective(FLEE, value); break;
+
+ case 0x0034: player_node->setAttributeBase(CRIT, value);
+ player_node->setAttributeEffective(CRIT, value); break;
+
+ case 0x0035: player_node->setAttackSpeed(value); break;
+ case 0x0037: player_node->setAttributeBase(JOB, value);
+ player_node->setAttributeEffective(JOB, value); break;
+ case 500: player_node->setGMLevel(value); break;
+ }
+
+ if (player_node->getHp() == 0 && !deathNotice)
+ {
+ deathNotice = new OkDialog(_("Message"),
+ randomDeathMessage(),
+ false);
+ deathNotice->addActionListener(&deathListener);
+ player_node->setAction(Being::DEAD);
+ }
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_2:
+ switch (msg.readInt16())
+ {
+ case 0x0001:
+ player_node->setExp(msg.readInt32());
+ break;
+ case 0x0002:
+ player_node->setExperience(JOB, msg.readInt32(),
+ player_node->getExperience(JOB).second);
+ break;
+ case 0x0014: {
+ int curGp = player_node->getMoney();
+ player_node->setMoney(msg.readInt32());
+ if (player_node->getMoney() > curGp)
+ localChatTab->chatLog(strprintf(_("You picked up "
+ "%s."),
+ Units::formatCurrency(player_node->getMoney()
+ - curGp).c_str()), BY_SERVER);
+ }
+ break;
+ case 0x0016:
+ player_node->setExpNeeded(msg.readInt32());
+ break;
+ case 0x0017:
+ player_node->setExperience(JOB,
+ player_node->getExperience(JOB).first,
+ msg.readInt32());
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
+ {
+ int type = msg.readInt32();
+ int base = msg.readInt32();
+ int bonus = msg.readInt32();
+
+ player_node->setAttributeBase(type, base);
+ player_node->setAttributeEffective(type, base + bonus);
+ }
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
+ {
+ int type = msg.readInt16();
+ int ok = msg.readInt8();
+ int value = msg.readInt8();
+
+ if (ok != 1)
+ {
+ localChatTab->chatLog(_("Cannot raise skill!"),
+ BY_SERVER);
+ }
+
+ int bonus = ATTR_BONUS(type);
+
+ player_node->setAttributeBase(type, value);
+ player_node->setAttributeEffective(type, value + bonus);
+ }
+ break;
+
+ // Updates stats and status points
+ case SMSG_PLAYER_STAT_UPDATE_5:
+ player_node->setCharacterPoints(msg.readInt16());
+
+ {
+ int val = msg.readInt8();
+ player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR));
+ player_node->setAttributeBase(STR, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(STR, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ }
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI));
+ player_node->setAttributeBase(AGI, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(AGI, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ }
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT));
+ player_node->setAttributeBase(VIT, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(VIT, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ }
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT));
+ player_node->setAttributeBase(INT, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(INT, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ }
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX));
+ player_node->setAttributeBase(DEX, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(DEX, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ }
+
+ val = msg.readInt8();
+ player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK));
+ player_node->setAttributeBase(LUK, val);
+ if (val >= 99)
+ {
+ statusWindow->setPointsNeeded(LUK, 0);
+ msg.readInt8();
+ }
+ else
+ {
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ }
+
+ val = msg.readInt16(); // ATK
+ player_node->setAttributeBase(ATK, val);
+ val += msg.readInt16(); // ATK bonus
+ player_node->setAttributeEffective(ATK, val);
+
+ val = msg.readInt16(); // MATK
+ player_node->setAttributeBase(MATK, val);
+ val += msg.readInt16(); // MATK bonus
+ player_node->setAttributeEffective(MATK, val);
+ statusWindow->update(StatusWindow::MP);
+
+ val = msg.readInt16(); // DEF
+ player_node->setAttributeBase(DEF, val);
+ val += msg.readInt16(); // DEF bonus
+ player_node->setAttributeEffective(DEF, val);
+
+ val = msg.readInt16(); // MDEF
+ player_node->setAttributeBase(MDEF, val);
+ val += msg.readInt16(); // MDEF bonus
+ player_node->setAttributeEffective(MDEF, val);
+
+ val = msg.readInt16(); // HIT
+ player_node->setAttributeBase(HIT, val);
+ player_node->setAttributeEffective(HIT, val);
+
+ val = msg.readInt16(); // FLEE
+ player_node->setAttributeBase(FLEE, val);
+ val += msg.readInt16(); // FLEE bonus
+ player_node->setAttributeEffective(FLEE, val);
+
+ val = msg.readInt16();
+ player_node->setAttributeBase(CRIT, val);
+ player_node->setAttributeEffective(CRIT, val);
+ }
+
+ msg.readInt16(); // manner
+ break;
+
+ case SMSG_PLAYER_STAT_UPDATE_6:
+ switch (msg.readInt16())
+ {
+ case 0x0020:
+ statusWindow->setPointsNeeded(STR, msg.readInt8());
+ break;
+ case 0x0021:
+ statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ break;
+ case 0x0022:
+ statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ break;
+ case 0x0023:
+ statusWindow->setPointsNeeded(INT, msg.readInt8());
+ break;
+ case 0x0024:
+ statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ break;
+ case 0x0025:
+ statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ break;
+ }
+ break;
+
+ case SMSG_PLAYER_ARROW_MESSAGE:
+ {
+ int type = msg.readInt16();
+
+ switch (type)
+ {
+ case 0:
+ localChatTab->chatLog(_("Equip arrows first."),
+ BY_SERVER);
+ break;
+ default:
+ logger->log("0x013b: Unhandled message %i", type);
+ break;
+ }
+ }
+ break;
+ }
+}
+
+void PlayerHandler::attack(int id)
+{
+ MessageOut outMsg(CMSG_PLAYER_ATTACK);
+ outMsg.writeInt32(id);
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::emote(int emoteId)
+{
+ MessageOut outMsg(CMSG_PLAYER_EMOTE);
+ outMsg.writeInt8(emoteId);
+}
+
+void PlayerHandler::increaseAttribute(int attr)
+{
+ if (attr >= STR && attr <= LUK)
+ {
+ MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
+ outMsg.writeInt16(attr);
+ outMsg.writeInt8(1);
+ }
+}
+
+void PlayerHandler::decreaseAttribute(int attr)
+{
+ // Supported by eA?
+}
+
+void PlayerHandler::increaseSkill(int skillId)
+{
+ if (player_node->getSkillPoints() <= 0)
+ return;
+
+ MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST);
+ outMsg.writeInt16(skillId);
+}
+
+void PlayerHandler::pickUp(FloorItem *floorItem)
+{
+ MessageOut outMsg(CMSG_ITEM_PICKUP);
+ outMsg.writeInt32(floorItem->getId());
+}
+
+void PlayerHandler::setDirection(char direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DIR);
+ outMsg.writeInt16(0);
+ outMsg.writeInt8(direction);
+}
+
+void PlayerHandler::setDestination(int x, int y, int direction)
+{
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_DEST);
+ outMsg.writeCoordinates(x, y, direction);
+}
+
+void PlayerHandler::changeAction(Being::Action action)
+{
+ char type;
+ switch (action)
+ {
+ case Being::SIT: type = 2; break;
+ case Being::STAND: type = 3; break;
+ default: return;
+ }
+
+ MessageOut outMsg(CMSG_PLAYER_CHANGE_ACT);
+ outMsg.writeInt32(0);
+ outMsg.writeInt8(type);
+}
+
+void PlayerHandler::respawn()
+{
+ MessageOut outMsg(CMSG_PLAYER_RESTART);
+ outMsg.writeInt8(0);
+}
+
+void PlayerHandler::ignorePlayer(const std::string &player, bool ignore)
+{
+ // TODO
+}
+
+void PlayerHandler::ignoreAll(bool ignore)
+{
+ // TODO
+}
+
+bool PlayerHandler::canUseMagic()
+{
+ return player_node->getAttributeEffective(MATK) > 0;
+}
+
+bool PlayerHandler::canCorrectAttributes()
+{
+ return false;
+}
+
+int PlayerHandler::getJobLocation()
+{
+ return JOB;
+}
+
+Vector PlayerHandler::getDefaultWalkSpeed()
+{
+ // Return an normalized speed for any side
+ // as the offset is calculated elsewhere.
+ return Vector(150, 150, 0);
+}
+
+} // namespace TmwAthena