summaryrefslogtreecommitdiff
path: root/src/net/tmwa/playerhandler.cpp
diff options
context:
space:
mode:
authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-12-22 22:26:42 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-09 07:00:17 +0100
commitbb94a1c1906de4b7d71690f15f05f5fe9fbdb444 (patch)
treec3d886d4e6d6bdcb74e548ecf4dd346cd425c173 /src/net/tmwa/playerhandler.cpp
parent9a702e64449ba54fab28706c5b9c5ff9f2a41f8a (diff)
downloadmana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.gz
mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.bz2
mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.xz
mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.zip
Changed INT and DELETE enum names to fix C::B compilation.
This was introduced since Crush updated his mana lib pack. I simply changed the names to avoid a collision. Reviewed-by: Ablu.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index dd228f11..a6f80d0b 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -377,75 +377,75 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
int val = msg.readInt8();
- PlayerInfo::setStatBase(STR, val);
+ PlayerInfo::setStatBase(STRENGTH, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(STR, 0);
+ statusWindow->setPointsNeeded(STRENGTH, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(STR, msg.readInt8());
+ statusWindow->setPointsNeeded(STRENGTH, msg.readInt8());
}
val = msg.readInt8();
- PlayerInfo::setStatBase(AGI, val);
+ PlayerInfo::setStatBase(AGILITY, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(AGI, 0);
+ statusWindow->setPointsNeeded(AGILITY, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ statusWindow->setPointsNeeded(AGILITY, msg.readInt8());
}
val = msg.readInt8();
- PlayerInfo::setStatBase(VIT, val);
+ PlayerInfo::setStatBase(VITALITY, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(VIT, 0);
+ statusWindow->setPointsNeeded(VITALITY, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ statusWindow->setPointsNeeded(VITALITY, msg.readInt8());
}
val = msg.readInt8();
- PlayerInfo::setStatBase(INT, val);
+ PlayerInfo::setStatBase(INTELLIGENCE, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(INT, 0);
+ statusWindow->setPointsNeeded(INTELLIGENCE, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(INT, msg.readInt8());
+ statusWindow->setPointsNeeded(INTELLIGENCE, msg.readInt8());
}
val = msg.readInt8();
- PlayerInfo::setStatBase(DEX, val);
+ PlayerInfo::setStatBase(DEXTERITY, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(DEX, 0);
+ statusWindow->setPointsNeeded(DEXTERITY, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ statusWindow->setPointsNeeded(DEXTERITY, msg.readInt8());
}
val = msg.readInt8();
- PlayerInfo::setStatBase(LUK, val);
+ PlayerInfo::setStatBase(LUCK, val);
if (val >= 99)
{
- statusWindow->setPointsNeeded(LUK, 0);
+ statusWindow->setPointsNeeded(LUCK, 0);
msg.readInt8();
}
else
{
- statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ statusWindow->setPointsNeeded(LUCK, msg.readInt8());
}
PlayerInfo::setStatBase(ATK, msg.readInt16(), false);
@@ -476,22 +476,22 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.readInt16())
{
case 0x0020:
- statusWindow->setPointsNeeded(STR, msg.readInt8());
+ statusWindow->setPointsNeeded(STRENGTH, msg.readInt8());
break;
case 0x0021:
- statusWindow->setPointsNeeded(AGI, msg.readInt8());
+ statusWindow->setPointsNeeded(AGILITY, msg.readInt8());
break;
case 0x0022:
- statusWindow->setPointsNeeded(VIT, msg.readInt8());
+ statusWindow->setPointsNeeded(VITALITY, msg.readInt8());
break;
case 0x0023:
- statusWindow->setPointsNeeded(INT, msg.readInt8());
+ statusWindow->setPointsNeeded(INTELLIGENCE, msg.readInt8());
break;
case 0x0024:
- statusWindow->setPointsNeeded(DEX, msg.readInt8());
+ statusWindow->setPointsNeeded(DEXTERITY, msg.readInt8());
break;
case 0x0025:
- statusWindow->setPointsNeeded(LUK, msg.readInt8());
+ statusWindow->setPointsNeeded(LUCK, msg.readInt8());
break;
}
break;
@@ -531,7 +531,7 @@ void PlayerHandler::emote(int emoteId)
void PlayerHandler::increaseAttribute(int attr)
{
- if (attr >= STR && attr <= LUK)
+ if (attr >= STRENGTH && attr <= LUCK)
{
MessageOut outMsg(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(attr);