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authorStefan Dombrowski <stefan@uni-bonn.de>2010-09-29 21:07:20 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-09-29 21:07:20 +0200
commit0385c87b9ba9ae212004c7f46132ec4cc895dc05 (patch)
tree2297964ad5d99daaadb99a4138da247e3ab3cc07 /src/net/tmwa/playerhandler.cpp
parente750667bd241fa4df353af591adec52427419361 (diff)
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Fixing segfault when switching server
Reviewed-by: Thorbjorn
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 16f1ee53..48e7f4b3 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -168,6 +168,9 @@ PlayerHandler::PlayerHandler()
void PlayerHandler::handleMessage(Net::MessageIn &msg)
{
+ if (!player_node)
+ return;
+
switch (msg.getId())
{
case SMSG_WALK_RESPONSE: