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authorChuck Miller <shadowmil@gmail.com>2010-11-12 20:58:30 -0500
committerChuck Miller <shadowmil@gmail.com>2010-11-12 21:16:08 -0500
commit009cfa4b2959bf89370e9d271f2244ef5446f3a0 (patch)
tree88f9185140a636b8c6fc3badfdec55cfee826290 /src/net/tmwa/npchandler.cpp
parent9ac7645f10d1e419703bdd35b276ce6e4eaf8152 (diff)
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Change NPC handling in the net code
Instead of using events to invoke netcode, invoke netcode directly and have it send events Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/tmwa/npchandler.cpp')
-rw-r--r--src/net/tmwa/npchandler.cpp121
1 files changed, 75 insertions, 46 deletions
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp
index 1b12b63f..337226a9 100644
--- a/src/net/tmwa/npchandler.cpp
+++ b/src/net/tmwa/npchandler.cpp
@@ -68,8 +68,6 @@ NpcHandler::NpcHandler()
};
handledMessages = _messages;
npcHandler = this;
-
- listen(CHANNEL_NPC);
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
@@ -133,50 +131,6 @@ void NpcHandler::handleMessage(Net::MessageIn &msg)
player_node->setAction(Being::STAND);
}
-void NpcHandler::event(Channels channel, const Mana::Event &event)
-{
- if (channel == CHANNEL_NPC)
- {
- if (event.getName() == EVENT_DOTALK)
- {
- MessageOut outMsg(CMSG_NPC_TALK);
- outMsg.writeInt32(event.getInt("npcId"));
- outMsg.writeInt8(0); // Unused
- }
- else if (event.getName() == EVENT_DONEXT)
- {
- MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
- outMsg.writeInt32(event.getInt("npcId"));
- }
- else if (event.getName() == EVENT_DOCLOSE)
- {
- MessageOut outMsg(CMSG_NPC_CLOSE);
- outMsg.writeInt32(event.getInt("npcId"));
- }
- else if (event.getName() == EVENT_DOMENU)
- {
- MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
- outMsg.writeInt32(event.getInt("npcId"));
- outMsg.writeInt8(event.getInt("choice"));
- }
- else if (event.getName() == EVENT_DOINTEGERINPUT)
- {
- MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
- outMsg.writeInt32(event.getInt("npcId"));
- outMsg.writeInt32(event.getInt("value"));
- }
- else if (event.getName() == EVENT_DOSTRINGINPUT)
- {
- const std::string &value = event.getString("value");
- MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
- outMsg.writeInt16(value.length() + 9);
- outMsg.writeInt32(event.getInt("npcId"));
- outMsg.writeString(value, value.length());
- outMsg.writeInt8(0); // Prevent problems with string reading
- }
- }
-}
-
void NpcHandler::startShopping(int beingId)
{
// TODO
@@ -217,4 +171,79 @@ void NpcHandler::endShopping(int beingId)
// TODO
}
+void NpcHandler::talk(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_TALK);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(0); // Unused
+
+ Mana::Event event(EVENT_TALKSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::nextDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeInt32(npcId);
+
+ Mana::Event event(EVENT_NEXTSENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::closeDialog(int npcId)
+{
+ MessageOut outMsg(CMSG_NPC_CLOSE);
+ outMsg.writeInt32(npcId);
+
+ Mana::Event event(EVENT_CLOSESENT);
+ event.setInt("npcId", npcId);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::menuSelect(int npcId, int choice)
+{
+ MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt8(choice);
+
+ Mana::Event event(EVENT_MENUSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("choice", choice);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::integerInput(int npcId, int value)
+{
+ MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
+ outMsg.writeInt32(npcId);
+ outMsg.writeInt32(value);
+
+ Mana::Event event(EVENT_INTEGERINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setInt("value", value);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::stringInput(int npcId, const std::string &value)
+{
+ MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
+ outMsg.writeInt16(value.length() + 9);
+ outMsg.writeInt32(npcId);
+ outMsg.writeString(value, value.length());
+ outMsg.writeInt8(0); // Prevent problems with string reading
+
+ Mana::Event event(EVENT_STRINGINPUTSENT);
+ event.setInt("npcId", npcId);
+ event.setString("value", value);
+ event.trigger(CHANNEL_NPC);
+}
+
+void NpcHandler::sendLetter(int npcId, const std::string &recipient,
+ const std::string &text)
+{
+ //NOTE: eA doesn't have letters
+}
+
} // namespace TmwAthena