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author | Chuck Miller <shadowmil@gmail.com> | 2010-11-12 20:58:30 -0500 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-11-12 21:16:08 -0500 |
commit | 009cfa4b2959bf89370e9d271f2244ef5446f3a0 (patch) | |
tree | 88f9185140a636b8c6fc3badfdec55cfee826290 /src/net/tmwa/npchandler.cpp | |
parent | 9ac7645f10d1e419703bdd35b276ce6e4eaf8152 (diff) | |
download | mana-009cfa4b2959bf89370e9d271f2244ef5446f3a0.tar.gz mana-009cfa4b2959bf89370e9d271f2244ef5446f3a0.tar.bz2 mana-009cfa4b2959bf89370e9d271f2244ef5446f3a0.tar.xz mana-009cfa4b2959bf89370e9d271f2244ef5446f3a0.zip |
Change NPC handling in the net code
Instead of using events to invoke netcode,
invoke netcode directly and have it send events
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/tmwa/npchandler.cpp')
-rw-r--r-- | src/net/tmwa/npchandler.cpp | 121 |
1 files changed, 75 insertions, 46 deletions
diff --git a/src/net/tmwa/npchandler.cpp b/src/net/tmwa/npchandler.cpp index 1b12b63f..337226a9 100644 --- a/src/net/tmwa/npchandler.cpp +++ b/src/net/tmwa/npchandler.cpp @@ -68,8 +68,6 @@ NpcHandler::NpcHandler() }; handledMessages = _messages; npcHandler = this; - - listen(CHANNEL_NPC); } void NpcHandler::handleMessage(Net::MessageIn &msg) @@ -133,50 +131,6 @@ void NpcHandler::handleMessage(Net::MessageIn &msg) player_node->setAction(Being::STAND); } -void NpcHandler::event(Channels channel, const Mana::Event &event) -{ - if (channel == CHANNEL_NPC) - { - if (event.getName() == EVENT_DOTALK) - { - MessageOut outMsg(CMSG_NPC_TALK); - outMsg.writeInt32(event.getInt("npcId")); - outMsg.writeInt8(0); // Unused - } - else if (event.getName() == EVENT_DONEXT) - { - MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); - outMsg.writeInt32(event.getInt("npcId")); - } - else if (event.getName() == EVENT_DOCLOSE) - { - MessageOut outMsg(CMSG_NPC_CLOSE); - outMsg.writeInt32(event.getInt("npcId")); - } - else if (event.getName() == EVENT_DOMENU) - { - MessageOut outMsg(CMSG_NPC_LIST_CHOICE); - outMsg.writeInt32(event.getInt("npcId")); - outMsg.writeInt8(event.getInt("choice")); - } - else if (event.getName() == EVENT_DOINTEGERINPUT) - { - MessageOut outMsg(CMSG_NPC_INT_RESPONSE); - outMsg.writeInt32(event.getInt("npcId")); - outMsg.writeInt32(event.getInt("value")); - } - else if (event.getName() == EVENT_DOSTRINGINPUT) - { - const std::string &value = event.getString("value"); - MessageOut outMsg(CMSG_NPC_STR_RESPONSE); - outMsg.writeInt16(value.length() + 9); - outMsg.writeInt32(event.getInt("npcId")); - outMsg.writeString(value, value.length()); - outMsg.writeInt8(0); // Prevent problems with string reading - } - } -} - void NpcHandler::startShopping(int beingId) { // TODO @@ -217,4 +171,79 @@ void NpcHandler::endShopping(int beingId) // TODO } +void NpcHandler::talk(int npcId) +{ + MessageOut outMsg(CMSG_NPC_TALK); + outMsg.writeInt32(npcId); + outMsg.writeInt8(0); // Unused + + Mana::Event event(EVENT_TALKSENT); + event.setInt("npcId", npcId); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::nextDialog(int npcId) +{ + MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); + outMsg.writeInt32(npcId); + + Mana::Event event(EVENT_NEXTSENT); + event.setInt("npcId", npcId); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::closeDialog(int npcId) +{ + MessageOut outMsg(CMSG_NPC_CLOSE); + outMsg.writeInt32(npcId); + + Mana::Event event(EVENT_CLOSESENT); + event.setInt("npcId", npcId); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::menuSelect(int npcId, int choice) +{ + MessageOut outMsg(CMSG_NPC_LIST_CHOICE); + outMsg.writeInt32(npcId); + outMsg.writeInt8(choice); + + Mana::Event event(EVENT_MENUSENT); + event.setInt("npcId", npcId); + event.setInt("choice", choice); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::integerInput(int npcId, int value) +{ + MessageOut outMsg(CMSG_NPC_INT_RESPONSE); + outMsg.writeInt32(npcId); + outMsg.writeInt32(value); + + Mana::Event event(EVENT_INTEGERINPUTSENT); + event.setInt("npcId", npcId); + event.setInt("value", value); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::stringInput(int npcId, const std::string &value) +{ + MessageOut outMsg(CMSG_NPC_STR_RESPONSE); + outMsg.writeInt16(value.length() + 9); + outMsg.writeInt32(npcId); + outMsg.writeString(value, value.length()); + outMsg.writeInt8(0); // Prevent problems with string reading + + Mana::Event event(EVENT_STRINGINPUTSENT); + event.setInt("npcId", npcId); + event.setString("value", value); + event.trigger(CHANNEL_NPC); +} + +void NpcHandler::sendLetter(int npcId, const std::string &recipient, + const std::string &text) +{ + //NOTE: eA doesn't have letters +} + } // namespace TmwAthena |