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author | Jared Adams <jaxad0127@gmail.com> | 2010-07-17 23:10:05 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-07-18 11:45:33 -0600 |
commit | 81d8168bb5796ccb1704bcce9f5327c35e55d281 (patch) | |
tree | 3e7e111eb956757f49579bb4366c24c94712387d /src/net/tmwa/inventoryhandler.h | |
parent | 2ae96bdc5517b2147662f19ff6d700657c0d0d42 (diff) | |
download | mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.gz mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.bz2 mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.tar.xz mana-81d8168bb5796ccb1704bcce9f5327c35e55d281.zip |
Move more from LocalPlayer to PlayerInfo
Also cleanup PlayerInfo a bit.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/tmwa/inventoryhandler.h')
-rw-r--r-- | src/net/tmwa/inventoryhandler.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h index 82738afe..8e6e12ca 100644 --- a/src/net/tmwa/inventoryhandler.h +++ b/src/net/tmwa/inventoryhandler.h @@ -24,7 +24,7 @@ #include "equipment.h" #include "inventory.h" -#include "localplayer.h" +#include "playerinfo.h" #include "gui/inventorywindow.h" @@ -51,7 +51,7 @@ class EquipBackend : public Equipment::Backend { { return NULL; } - return player_node->getInventory()->getItem(invyIndex); + return PlayerInfo::getInventory()->getItem(invyIndex); } void clear() @@ -60,7 +60,7 @@ class EquipBackend : public Equipment::Backend { { if (mEquipment[i] != -1) { - Item* item = player_node->getInventory()->getItem(i); + Item* item = PlayerInfo::getInventory()->getItem(i); if (item) { item->setEquipped(false); @@ -74,7 +74,7 @@ class EquipBackend : public Equipment::Backend { void setEquipment(int index, int inventoryIndex) { // Unequip existing item - Item* item = player_node->getInventory()->getItem(mEquipment[index]); + Item* item = PlayerInfo::getInventory()->getItem(mEquipment[index]); if (item) { item->setEquipped(false); @@ -82,7 +82,7 @@ class EquipBackend : public Equipment::Backend { mEquipment[index] = inventoryIndex; - item = player_node->getInventory()->getItem(inventoryIndex); + item = PlayerInfo::getInventory()->getItem(inventoryIndex); if (item) { item->setEquipped(true); |