diff options
author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-24 22:10:02 +0100 |
---|---|---|
committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-01-24 22:10:02 +0100 |
commit | d055bee5e6b45737ab89b3f8c70c6d0db7a22eb3 (patch) | |
tree | 081556c8fa27ce16372b1657e469ccd8587dd4e5 /src/net/tmwa/inventoryhandler.cpp | |
parent | f663f5bbb75b850ae22f451a22d112b6c62b2ad6 (diff) | |
download | mana-d055bee5e6b45737ab89b3f8c70c6d0db7a22eb3.tar.gz mana-d055bee5e6b45737ab89b3f8c70c6d0db7a22eb3.tar.bz2 mana-d055bee5e6b45737ab89b3f8c70c6d0db7a22eb3.tar.xz mana-d055bee5e6b45737ab89b3f8c70c6d0db7a22eb3.zip |
Refactored the item loading in a more extensible and per protocol way.
This will greatly help into upgrading the need of
each protocol separately.
This is the first step to a new item and equipment system for manaserv.
A subclassing of the EquipmentWindow will be done in the next commit,
as requested by Thorbjorn.
Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 3a0a93e3..4aedd9f2 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -46,30 +46,30 @@ extern Net::InventoryHandler *inventoryHandler; -const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = { - Equipment::EQUIP_LEGS_SLOT, - Equipment::EQUIP_FIGHT1_SLOT, - Equipment::EQUIP_GLOVES_SLOT, - Equipment::EQUIP_RING2_SLOT, - Equipment::EQUIP_RING1_SLOT, - Equipment::EQUIP_FIGHT2_SLOT, - Equipment::EQUIP_FEET_SLOT, - Equipment::EQUIP_NECK_SLOT, - Equipment::EQUIP_HEAD_SLOT, - Equipment::EQUIP_TORSO_SLOT, - Equipment::EQUIP_PROJECTILE_SLOT}; - namespace TmwAthena { +const EquipmentSlot EQUIP_POINTS[EQUIP_VECTOR_END] = { + EQUIP_LEGS_SLOT, + EQUIP_FIGHT1_SLOT, + EQUIP_ARMS_SLOT, + EQUIP_RING2_SLOT, + EQUIP_RING1_SLOT, + EQUIP_FIGHT2_SLOT, + EQUIP_FEET_SLOT, + EQUIP_NECKLACE_SLOT, + EQUIP_HEAD_SLOT, + EQUIP_TORSO_SLOT, + EQUIP_PROJECTILE_SLOT}; + int getSlot(int eAthenaSlot) { if (eAthenaSlot == 0) { - return Equipment::EQUIP_VECTOREND; + return EQUIP_VECTOR_END; } if (eAthenaSlot & 0x8000) - return Equipment::EQUIP_PROJECTILE_SLOT; + return EQUIP_PROJECTILE_SLOT; int mask = 1; int position = 0; @@ -425,7 +425,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) index -= INVENTORY_OFFSET; logger->log("Arrows equipped: %i", index); - mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index); + mEquips.setEquipment(EQUIP_PROJECTILE_SLOT, index); break; } } |