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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-17 02:05:52 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-03-17 02:05:52 +0100
commit45c3f943b42423dbe162bfac4a57cad013ba0630 (patch)
tree0bb0caaa15af42f1d2c3bc14061202aacf9bee6d /src/net/tmwa/inventoryhandler.cpp
parentfe153c7b2598262281477882a2ef82400b24f5b5 (diff)
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Simplified the get/setAttackRange() functions as requested.
The attack range is still hardcoded for Manaserv as long as generic equipment handling hasn't been implemented.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 8ec97a38..88c72ed6 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -416,7 +416,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
mEquips.setEquipment(getSlot(equipType), -1);
// Reset the attack range to unarmed.
- player_node->setAttackRange(-1);
+ player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
}
break;
@@ -433,7 +433,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
{
logger->log("Couldn't set attacke range due to the lack"
"of an initialized map.");
- player_node->setAttackRange(-1);
+ player_node->setAttackRange(ATTACK_RANGE_NOT_SET);
}
}
break;