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authorJared Adams <jaxad0127@gmail.com>2010-08-15 21:28:10 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-16 13:19:09 -0600
commitd8d9232a67a03548b827bdb0515fe7a620a488f8 (patch)
treed6e0644f99e0ff89f9b320c0b479ba5a4e398125 /src/net/tmwa/inventoryhandler.cpp
parenta6c2b90c2dabac18ad8052d948bc540406b3a613 (diff)
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Move more to the event system
Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r--src/net/tmwa/inventoryhandler.cpp141
1 files changed, 75 insertions, 66 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index c1a96788..46eb6258 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -109,6 +109,8 @@ InventoryHandler::InventoryHandler()
mStorage = 0;
mStorageWindow = 0;
+
+ listen("Item");
}
InventoryHandler::~InventoryHandler()
@@ -421,41 +423,85 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
}
}
-void InventoryHandler::equipItem(const Item *item)
+void InventoryHandler::event(const std::string &channel,
+ const Mana::Event &event)
{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
-}
+ if (channel == "Item")
+ {
+ if (event.getName() == "doCloseInventory")
+ {
+ // No need to worry about type
+ MessageOut outMsg(CMSG_CLOSE_STORAGE);
+ }
+ else
+ {
+ Item *item = event.getItem("item");
-void InventoryHandler::unequipItem(const Item *item)
-{
- if (!item)
- return;
+ if (!item)
+ return;
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
-}
+ int index = item->getInvIndex() + INVENTORY_OFFSET;
-void InventoryHandler::useItem(const Item *item)
-{
- if (!item)
- return;
+ if (event.getName() == "doEquip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_EQUIP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(0);
+ }
+ else if (event.getName() == "doUnequip")
+ {
+ MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
+ outMsg.writeInt16(index);
+ }
+ else if (event.getName() == "doUse")
+ {
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(item->getId()); // unused
+ }
+ else if (event.getName() == "doDrop")
+ {
+ int amount = event.getInt("amount", 1);
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId()); // unused
-}
+ // TODO: Fix wrong coordinates of drops, serverside?
+ // (what's wrong here?)
+ MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
+ outMsg.writeInt16(index);
+ outMsg.writeInt16(amount);
+ }
+ else if (event.getName() == "doMove")
+ {
+ int newIndex = event.getInt("newIndex", -1);
-void InventoryHandler::dropItem(const Item *item, int amount)
-{
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(amount);
+ if (newIndex >= 0)
+ {
+ // Not implemented for tmwAthena (possible?)
+ }
+ else
+ {
+ int source = event.getInt("source");
+ int destination = event.getInt("destination");
+ int amount = event.getInt("amount", 1);
+
+ if (source == Inventory::INVENTORY
+ && destination == Inventory::STORAGE)
+ {
+ MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
+ outMsg.writeInt16(index);
+ outMsg.writeInt32(amount);
+ }
+ else if (source == Inventory::STORAGE
+ && destination == Inventory::INVENTORY)
+ {
+ MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
+ outMsg.writeInt16(index - INVENTORY_OFFSET
+ + STORAGE_OFFSET);
+ outMsg.writeInt32(amount);
+ }
+ }
+ }
+ }
+ }
}
bool InventoryHandler::canSplit(const Item *item)
@@ -463,43 +509,6 @@ bool InventoryHandler::canSplit(const Item *item)
return false;
}
-void InventoryHandler::splitItem(const Item *item, int amount)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::moveItem(int oldIndex, int newIndex)
-{
- // Not implemented for eAthena (possible?)
-}
-
-void InventoryHandler::openStorage(int type)
-{
- // Doesn't apply to eAthena, since opening happens through NPCs?
-}
-
-void InventoryHandler::closeStorage(int type)
-{
- MessageOut outMsg(CMSG_CLOSE_STORAGE);
-}
-
-void InventoryHandler::moveItem(int source, int slot, int amount,
- int destination)
-{
- if (source == Inventory::INVENTORY && destination == Inventory::STORAGE)
- {
- MessageOut outMsg(CMSG_MOVE_TO_STORAGE);
- outMsg.writeInt16(slot + INVENTORY_OFFSET);
- outMsg.writeInt32(amount);
- }
- else if (source == Inventory::STORAGE && destination == Inventory::INVENTORY)
- {
- MessageOut outMsg(CSMG_MOVE_FROM_STORAGE);
- outMsg.writeInt16(slot + STORAGE_OFFSET);
- outMsg.writeInt32(amount);
- }
-}
-
size_t InventoryHandler::getSize(int type) const
{
switch (type)