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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-26 23:40:37 +0200
commit2d0e84449b14615bdacb6f897791628662bbfd39 (patch)
tree08019ae6c24c6da25e25da027d04ad008c25d6a2 /src/net/tmwa/gamehandler.h
parent42605753159d7b63276351311e0fd43874a3366b (diff)
parent0056412ed33b941d72a175dcd3f025abcd8fc02b (diff)
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Made the client use a unique kind of movement code.
This is fixng many issues and (hopefully) will make the movement rendering much smoother. Merge branch 'master' of gitorious.org:~bertram/mana/mana-movement-code-merge Conflicts: src/being.cpp src/net/manaserv/beinghandler.cpp Resolves: TMW-Mantis #946. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/net/tmwa/gamehandler.h')
-rw-r--r--src/net/tmwa/gamehandler.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h
index a1a2e7ec..016df18e 100644
--- a/src/net/tmwa/gamehandler.h
+++ b/src/net/tmwa/gamehandler.h
@@ -65,8 +65,13 @@ class GameHandler : public MessageHandler, public Net::GameHandler,
bool canUseMagicBar() const { return true; }
private:
- std::string mMap;
+ std::string mMap; ///< Keeps the map filename.
int mCharID; /// < Saved for map-server switching
+ /**
+ * Keeps the local character position until the map is loaded
+ * to permit the translation in pixels.
+ */
+ int mTileX, mTileY;
};
} // namespace TmwAthena