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authorChuck Miller <shadowmil@gmail.com>2010-11-11 21:55:25 -0500
committerChuck Miller <shadowmil@gmail.com>2010-11-11 22:45:58 -0500
commit5727a2d9eeb0688a16e5b7fe32f6d9836c4f7a4e (patch)
tree994cdeb1187a94996ca38c5e274aabaa5f1fec76 /src/net/tmwa/gamehandler.cpp
parent3dd1baab3fb00a3aa99447430f16a431a205c614 (diff)
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Have the event system channels use enums instead of strings
Reviewed-by: Freeyorp
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 334a2e37..d98daa64 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -58,7 +58,7 @@ GameHandler::GameHandler()
handledMessages = _messages;
gameHandler = this;
- listen("Game");
+ listen(CHANNEL_GAME);
}
void GameHandler::handleMessage(Net::MessageIn &msg)
@@ -105,9 +105,9 @@ void GameHandler::handleMessage(Net::MessageIn &msg)
}
}
-void GameHandler::event(const std::string &channel, const Mana::Event &event)
+void GameHandler::event(Channels channel, const Mana::Event &event)
{
- if (channel == "Game")
+ if (channel == CHANNEL_GAME)
{
if (event.getName() == "EnginesInitalized")
{