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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 12:31:13 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-13 20:56:48 +0100
commit92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch)
tree06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/gamehandler.cpp
parent10da00488a37cb04a2cb515c94acde7104e74506 (diff)
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Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the tools/protocol.py script in the tmwAthena repository. * Reduced client version from 20 to 6, because that is currently the minimum supported version, and any adjustments needed for later likely still need to be made. * Removed use of no longer handled messages: - CMSG_SKILL_USE_BEING - CMSG_SKILL_USE_POSITION - CMSG_SKILL_USE_MAP - SMSG_PARTY_MOVE - CMSG_WHO_REQUEST - SMSG_WHO_ANSWER - SMSG_MVP - SMSG_BEING_MOVE2 - SMSG_BEING_CHANGE_LOOKS * Some messages were renamed to match the server side - CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT - CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT - SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE Part of addressing issues #55 and #47, which we now know are about handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 44ce6bc0..0f423d8d 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -36,7 +36,6 @@
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
-#include "utils/stringutils.h"
extern Net::GameHandler *gameHandler;
@@ -48,7 +47,6 @@ GameHandler::GameHandler()
{
static const Uint16 _messages[] = {
SMSG_MAP_LOGIN_SUCCESS,
- SMSG_WHO_ANSWER,
SMSG_CHAR_SWITCH_RESPONSE,
SMSG_MAP_QUIT_RESPONSE,
0
@@ -78,10 +76,6 @@ void GameHandler::handleMessage(MessageIn &msg)
mTileX = x; mTileY = y;
} break;
- case SMSG_WHO_ANSWER:
- SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32()))
- break;
-
case SMSG_CHAR_SWITCH_RESPONSE:
if (msg.readInt8())
{
@@ -162,10 +156,6 @@ void GameHandler::disconnect()
mNetwork->disconnect();
}
-void GameHandler::who()
-{
-}
-
void GameHandler::quit()
{
MessageOut outMsg(CMSG_CLIENT_QUIT);