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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 12:31:13 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-02-13 20:56:48 +0100 |
commit | 92a6fd04d44bcd405641d7297a0167e2d5aba26f (patch) | |
tree | 06df1fca07892be18a35e446965f25bcfc236d19 /src/net/tmwa/gamehandler.cpp | |
parent | 10da00488a37cb04a2cb515c94acde7104e74506 (diff) | |
download | mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.gz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.bz2 mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.tar.xz mana-92a6fd04d44bcd405641d7297a0167e2d5aba26f.zip |
Updated tmwAthena network protocol
* The code defining the message IDs and sizes are now generated by the
tools/protocol.py script in the tmwAthena repository.
* Reduced client version from 20 to 6, because that is currently the
minimum supported version, and any adjustments needed for later likely
still need to be made.
* Removed use of no longer handled messages:
- CMSG_SKILL_USE_BEING
- CMSG_SKILL_USE_POSITION
- CMSG_SKILL_USE_MAP
- SMSG_PARTY_MOVE
- CMSG_WHO_REQUEST
- SMSG_WHO_ANSWER
- SMSG_MVP
- SMSG_BEING_MOVE2
- SMSG_BEING_CHANGE_LOOKS
* Some messages were renamed to match the server side
- CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT
- CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT
- SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE
Part of addressing issues #55 and #47, which we now know are about
handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client
will now ignore them (with a warning) instead of crash.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 44ce6bc0..0f423d8d 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -36,7 +36,6 @@ #include "net/tmwa/protocol.h" #include "utils/gettext.h" -#include "utils/stringutils.h" extern Net::GameHandler *gameHandler; @@ -48,7 +47,6 @@ GameHandler::GameHandler() { static const Uint16 _messages[] = { SMSG_MAP_LOGIN_SUCCESS, - SMSG_WHO_ANSWER, SMSG_CHAR_SWITCH_RESPONSE, SMSG_MAP_QUIT_RESPONSE, 0 @@ -78,10 +76,6 @@ void GameHandler::handleMessage(MessageIn &msg) mTileX = x; mTileY = y; } break; - case SMSG_WHO_ANSWER: - SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32())) - break; - case SMSG_CHAR_SWITCH_RESPONSE: if (msg.readInt8()) { @@ -162,10 +156,6 @@ void GameHandler::disconnect() mNetwork->disconnect(); } -void GameHandler::who() -{ -} - void GameHandler::quit() { MessageOut outMsg(CMSG_CLIENT_QUIT); |