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author | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:02:25 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-07-18 23:10:02 -0400 |
commit | 41a23cb4511e9ba3985990e2703fb3d680a23d14 (patch) | |
tree | 2bf03217e3c3b0f28aed5649e2e43cf2b965bd1d /src/net/tmwa/gamehandler.cpp | |
parent | 782158dfd719fb6d196f79075f275fb8599d393c (diff) | |
download | mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.gz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.bz2 mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.tar.xz mana-41a23cb4511e9ba3985990e2703fb3d680a23d14.zip |
Move the majority of the netcode's server messages to the event system
There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 4810a3ea..183c2c8a 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -23,12 +23,11 @@ #include "client.h" #include "event.h" +#include "eventmanager.h" #include "game.h" #include "localplayer.h" #include "log.h" -#include "gui/widgets/chattab.h" - #include "gui/okdialog.h" #include "net/messagein.h" @@ -87,8 +86,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_WHO_ANSWER: - localChatTab->chatLog(strprintf(_("Online users: %d"), - msg.readInt32()), BY_SERVER); + SERVER_NOTICE(strprintf(_("Online users: %d"), msg.readInt32())) break; case SMSG_CHAR_SWITCH_RESPONSE: |