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author | Bertram <yohanndotferreiraatorange.fr> | 2010-04-16 13:58:56 +0200 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-17 12:03:44 +0200 |
commit | 3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch) | |
tree | 5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/tmwa/charserverhandler.cpp | |
parent | 924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff) | |
download | mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.gz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.bz2 mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.xz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.zip |
Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 352 |
1 files changed, 352 insertions, 0 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp new file mode 100644 index 00000000..f91dfc77 --- /dev/null +++ b/src/net/tmwa/charserverhandler.cpp @@ -0,0 +1,352 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/charserverhandler.h" + +#include "client.h" +#include "game.h" +#include "log.h" + +#include "gui/charcreatedialog.h" +#include "gui/okdialog.h" + +#include "net/logindata.h" +#include "net/messagein.h" +#include "net/messageout.h" +#include "net/net.h" + +#include "net/tmwa/gamehandler.h" +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" + +#include "resources/colordb.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" +#include "utils/stringutils.h" + +extern Net::CharHandler *charHandler; + +namespace TmwAthena { + +extern ServerInfo charServer; +extern ServerInfo mapServer; + +CharServerHandler::CharServerHandler() +{ + static const Uint16 _messages[] = { + SMSG_CHAR_LOGIN, + SMSG_CHAR_LOGIN_ERROR, + SMSG_CHAR_CREATE_SUCCEEDED, + SMSG_CHAR_CREATE_FAILED, + SMSG_CHAR_DELETE_SUCCEEDED, + SMSG_CHAR_DELETE_FAILED, + SMSG_CHAR_MAP_INFO, + SMSG_CHANGE_MAP_SERVER, + 0 + }; + handledMessages = _messages; + charHandler = this; +} + +void CharServerHandler::handleMessage(Net::MessageIn &msg) +{ + logger->log("CharServerHandler: Packet ID: %x, Length: %d", + msg.getId(), msg.getLength()); + + switch (msg.getId()) + { + case SMSG_CHAR_LOGIN: + { + msg.skip(2); // Length word + msg.skip(20); // Unused + + // Derive number of characters from message length + const int count = (msg.getLength() - 24) / 106; + + for (int i = 0; i < count; ++i) + { + Net::Character *character = new Net::Character; + int slot; + character->dummy = readPlayerData(msg, &slot); + character->slot = slot; + mCharacters.push_back(character); + logger->log("CharServer: Player: %s (%d)", + character->dummy->getName().c_str(), slot); + } + + Client::setState(STATE_CHAR_SELECT); + } + break; + + case SMSG_CHAR_LOGIN_ERROR: + switch (msg.readInt8()) + { + case 0: + errorMessage = _("Access denied."); + break; + case 1: + errorMessage = _("Cannot use this ID."); + break; + default: + errorMessage = _("Unknown failure to select character."); + break; + } + unlockCharSelectDialog(); + break; + + case SMSG_CHAR_CREATE_SUCCEEDED: + { + Net::Character *character = new Net::Character; + int slot; + character->dummy = readPlayerData(msg, &slot); + character->slot = slot; + mCharacters.push_back(character); + + updateCharSelectDialog(); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + break; + + case SMSG_CHAR_CREATE_FAILED: + new OkDialog(_("Error"), _("Failed to create character. Most " + "likely the name is already taken.")); + if (mCharCreateDialog) + mCharCreateDialog->unlock(); + break; + + case SMSG_CHAR_DELETE_SUCCEEDED: + delete mSelectedCharacter; + mCharacters.remove(mSelectedCharacter); + mSelectedCharacter = 0; + updateCharSelectDialog(); + unlockCharSelectDialog(); + new OkDialog(_("Info"), _("Character deleted.")); + break; + + case SMSG_CHAR_DELETE_FAILED: + unlockCharSelectDialog(); + new OkDialog(_("Error"), _("Failed to delete character.")); + break; + + case SMSG_CHAR_MAP_INFO: + { + msg.skip(4); // CharID, must be the same as player_node->charID + GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler()); + gh->setMap(msg.readString(16)); + mapServer.hostname = ipToString(msg.readInt32()); + mapServer.port = msg.readInt16(); + + // Prevent the selected local player from being deleted + player_node = mSelectedCharacter->dummy; + mSelectedCharacter->dummy = 0; + + delete_all(mCharacters); + mCharacters.clear(); + updateCharSelectDialog(); + + mNetwork->disconnect(); + Client::setState(STATE_CONNECT_GAME); + } + break; + + case SMSG_CHANGE_MAP_SERVER: + { + GameHandler *gh = static_cast<GameHandler*>(Net::getGameHandler()); + gh->setMap(msg.readString(16)); + int x = msg.readInt16(); + int y = msg.readInt16(); + mapServer.hostname = ipToString(msg.readInt32()); + mapServer.port = msg.readInt16(); + + mNetwork->disconnect(); + Client::setState(STATE_CHANGE_MAP); + player_node->setTileCoords(x, y); + player_node->setMap(0); + } + break; + } +} + +LocalPlayer *CharServerHandler::readPlayerData(Net::MessageIn &msg, int *slot) +{ + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0); + tempPlayer->setGender(token.sex); + + tempPlayer->setExp(msg.readInt32()); + tempPlayer->setMoney(msg.readInt32()); + tempPlayer->setExperience(JOB, msg.readInt32(), 1); + int temp = msg.readInt32(); + tempPlayer->setAttributeBase(JOB, temp, false); + tempPlayer->setAttributeEffective(JOB, temp); + tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16()); + tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16()); + tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16()); + tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16()); + msg.readInt32(); // option + msg.readInt32(); // karma + msg.readInt32(); // manner + msg.skip(2); // unknown + tempPlayer->setHp(msg.readInt16()); + tempPlayer->setMaxHp(msg.readInt16()); + tempPlayer->setMP(msg.readInt16()); + tempPlayer->setMaxMP(msg.readInt16()); + msg.readInt16(); // speed + tempPlayer->setSubtype(msg.readInt16()); // class (used for race) + int hairStyle = msg.readInt16(); + Uint16 weapon = msg.readInt16(); + tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true); + tempPlayer->setLevel(msg.readInt16()); + msg.readInt16(); // skill point + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom + tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16()); + tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid + tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, ColorDB::get(msg.readInt16())); + tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16()); + tempPlayer->setName(msg.readString(24)); + for (int i = 0; i < 6; i++) + tempPlayer->setAttributeBase(i + STR, msg.readInt8(), false); + *slot = msg.readInt8(); // character slot + msg.readInt8(); // unknown + + return tempPlayer; +} + +void CharServerHandler::setCharSelectDialog(CharSelectDialog *window) +{ + mCharSelectDialog = window; + updateCharSelectDialog(); +} + +void CharServerHandler::setCharCreateDialog(CharCreateDialog *window) +{ + mCharCreateDialog = window; + + if (!mCharCreateDialog) + return; + + std::vector<std::string> attributes; + attributes.push_back(_("Strength:")); + attributes.push_back(_("Agility:")); + attributes.push_back(_("Vitality:")); + attributes.push_back(_("Intelligence:")); + attributes.push_back(_("Dexterity:")); + attributes.push_back(_("Luck:")); + + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + mCharCreateDialog->setAttributes(attributes, 30, 1, 9); + mCharCreateDialog->setFixedGender(true, token.sex); +} + +void CharServerHandler::requestCharacters() +{ + connect(); +} + +void CharServerHandler::chooseCharacter(Net::Character *character) +{ + mSelectedCharacter = character; + mCharSelectDialog = 0; + + MessageOut outMsg(CMSG_CHAR_SELECT); + outMsg.writeInt8(mSelectedCharacter->slot); +} + +void CharServerHandler::newCharacter(const std::string &name, int slot, + bool gender, int hairstyle, int hairColor, + const std::vector<int> &stats) +{ + MessageOut outMsg(CMSG_CHAR_CREATE); + outMsg.writeString(name, 24); + for (int i = 0; i < 6; i++) + { + outMsg.writeInt8(stats[i]); + } + outMsg.writeInt8(slot); + outMsg.writeInt16(hairColor); + outMsg.writeInt16(hairstyle); +} + +void CharServerHandler::deleteCharacter(Net::Character *character) +{ + mSelectedCharacter = character; + + MessageOut outMsg(CMSG_CHAR_DELETE); + outMsg.writeInt32(mSelectedCharacter->dummy->getId()); + outMsg.writeString("a@a.com", 40); +} + +void CharServerHandler::switchCharacter() +{ + // This is really a map-server packet + MessageOut outMsg(CMSG_PLAYER_RESTART); + outMsg.writeInt8(1); +} + +int CharServerHandler::baseSprite() const +{ + return SPRITE_BASE; +} + +int CharServerHandler::hairSprite() const +{ + return SPRITE_HAIR; +} + +int CharServerHandler::maxSprite() const +{ + return SPRITE_VECTOREND; +} + +void CharServerHandler::connect() +{ + const Token &token = + static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); + + mNetwork->disconnect(); + mNetwork->connect(charServer); + MessageOut outMsg(CMSG_CHAR_SERVER_CONNECT); + outMsg.writeInt32(token.account_ID); + outMsg.writeInt32(token.session_ID1); + outMsg.writeInt32(token.session_ID2); + // [Fate] The next word is unused by the old char server, so we squeeze in + // mana client version information + outMsg.writeInt16(CLIENT_PROTOCOL_VERSION); + outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0); + + // We get 4 useless bytes before the real answer comes in (what are these?) + mNetwork->skip(4); +} + +} // namespace TmwAthena |