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author | Chuck Miller <shadowmil@gmail.com> | 2010-10-04 21:02:59 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2010-10-04 21:17:08 -0400 |
commit | 89f192b9039f9c000515f0a12f4bb9fb55c4691c (patch) | |
tree | 5d5ae12f7e77921a80082abdf3ec6acc705192c7 /src/net/tmwa/beinghandler.cpp | |
parent | 6f25f5d9390ae247970ad886dc51d55435285831 (diff) | |
download | mana-89f192b9039f9c000515f0a12f4bb9fb55c4691c.tar.gz mana-89f192b9039f9c000515f0a12f4bb9fb55c4691c.tar.bz2 mana-89f192b9039f9c000515f0a12f4bb9fb55c4691c.tar.xz mana-89f192b9039f9c000515f0a12f4bb9fb55c4691c.zip |
Remove the following system
The implamentation is poor, and this is something that
would be better handled by the addon engine later down
the road.
Reviewed-By: Freeyorp < Freeyorp101@hotmail.com >
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 97967eb9..332ac548 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -113,7 +113,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) Uint16 status; Being *srcBeing, *dstBeing; int hairStyle, hairColor, flag; - std::string player_followed; switch (msg.getId()) { @@ -269,16 +268,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) if (!dstBeing) break; - player_followed = player_node->getFollow(); - - if (!player_followed.empty()) - { - if (dstBeing->getName() == player_followed) - { - player_node->setDestination(player_node->getNextDestX(), player_node->getNextDestY()); - } - } - // If this is player's current target, clear it. if (dstBeing == player_node->getTarget()) player_node->stopAttack(); @@ -574,15 +563,6 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); - player_followed = player_node->getFollow(); - if (!player_followed.empty()) - { - if (dstBeing->getName() == player_followed) - { - player_node->setNextDest(dstX, dstY); - player_node->setDestination(srcX, srcY); - } - } } else { |